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Comics are favorite reading for elementary school students. Interesting digital comics are suitable for learning media. This study aims to develop and utilize the application technology of making comics media on children's literature material to increase the reading interest of elementary school students. The approach used is a type of development research with the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The data obtained consisted of qualitative and quantitative data. Qualitative data in the form of suggestions and responses, and input from expert and user assessments through questionnaires. Quantitative data in the form of percentage values from expert assessment questionnaires prepared on a multilevel scale. Data collection techniques through observation, interviews, questionnaires, and tests. Trial for students to get learning outcomes above the minimum criterion value. These results indicate that comics learning media digital declared very feasible and able to increase students' reading interest to be implemented in learning.
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Stored only when both papers are in the corpus — 5 citations exist upstream.
Papers that cite the same references — the relational fallback while embeddings are still backfilling.
Imported from OpenAlex (CC0) — nothing here is generated.