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Development of Digital Comic Technology Applications Design to Increase Children's Literature Reading Interest in Elementary School
13 references·0 citing·57 second hop
Development of Digital Comic Technology Applications Design to Increase Children's Literature Reading Interest in Elementary School (2021)Development of Digital Comic Technology A…The Role of Comics in Elementary School Science Education (2020)The Role of Comics in Element…Instructional Design Theory (2019)Instructional Design TheoryOrganizational adoption of digital information and technology: a theoretical review (2017)Organizational adoption of di…Algorithmic Decision-Making Based on Machine Learning from Big Data: Can Transparency Restore Accountability? (2017)Algorithmic Decision-Making B…A taxonomy of digital media types for Learner-Generated Digital Media assignments (2017)A taxonomy of digital media t…E-comics in teaching: Evaluating and using comic strip creator tools for educational purposes (2015)E-comics in teaching: Evaluat…Comic strips help children understand medical research (2015)Comic strips help children un…Using the ADDIE Model in Designing Library Instruction (2013)Using the ADDIE Model in Desi…How teachers’ self-efficacy is related to instructional quality: A longitudinal analysis. (2013)How teachers’ self-efficacy i…Using digital technologies to support Self‐Directed Learning for preservice teacher education (2012)Using digital technologies to…COMICS AS A NARRATIVE IN NATURAL SCIENCE EDUCATION (2011)COMICS AS A NARRATIVE IN NATU…Anatomy comic strips (2011)Anatomy comic stripsScience comics as tools for science education and communication: a brief, exploratory study (2009)Science comics as tools for s…Taxonomy of Educational Objectives: The Classification of Educational Goals, Handbook I: Cognitive Domain (1956)Taxonomy of Educational Objectives. Handbook I: Cognitive Domain (1966)Taxonomy of Educational Objectives. 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(2019)Factors Influencing SMEs’ Adoption of Cloud Computing Services in Lebanon: An Empirical Analysis Using TOE and Contextual Theory (2020)Comics and Sequential Art (1985)Understanding Comics: The Invisible Art (1998)Reading comics: how graphic novels work and what they mean (2008)Are Comic Books an Effective Way to Engage Nonmajors in Learning and Appreciating Science?1 (2011)Engaging Teenagers with Science Through Comics (2013)The potential of comics in science communication (2018)Big Data's Disparate Impact (2014)The Black Box Society (2015)The ethics of algorithms: Mapping the debate (2016)Dissecting the Algorithmic Leviathan: On the Socio-Political Anatomy of Algorithmic Governance (2019)Mapping the Ethicality of Algorithmic Pricing: A Review of Dynamic and Personalized Pricing (2019)Ethical principles in machine learning and artificial intelligence: cases from the field and possible ways forward (2020)Understanding Learning and Teaching: the experience in higher education (1999)The Handbook of Blended Learning: Global Perspectives, Local Designs (2005)Blended Learning in Higher Education: Framework, Principles, and Guidelines. (2011)A heutagogical approach for the assessment of Internet Communication Technology (ICT) assignments in higher education (2021)The Impact of Digital Media and Artificial Intelligence on the SMEs in Developing Countries: An Exploratory Desk Study (2022)Utilization of Visual Media in Thematic Learning in Elementary Schools (2022)Principles of Instructional Design (1974)The Systematic Design of Instruction (2006)Design and development of a technology enhanced hybrid instruction based on MOLTA model: Its effectiveness in comparison to traditional instruction (2007)Selecting learning tasks: Effects of adaptation and shared control on learning efficiency and task involvement (2008)Why people benefit from e-learning differently: The effects of psychological processes on e-learning outcomes (2008)Instructional Design: The ADDIE Approach (2009)Development of e-comic using pixton and kelase web on linear program of two variables assisted by geogebra (2019)Developing Students’ Worksheet Based Educational Comic for Eleventh Grade of Vocational High School Agriculture (2020)Digital comic teaching materials: It’s role to enhance student’s literacy on organism characteristic topic (2023)
this work references cited by second hop

References

  • 2013How teachers’ self-efficacy is related to instructional quality: A longitudinal analysis.685 cited
  • 2009Science comics as tools for science education and communication: a brief, exploratory study318 cited
  • 2017Algorithmic Decision-Making Based on Machine Learning from Big Data: Can Transparency Restore Accountability?251 cited
  • 2019Instructional Design Theory196 cited
  • 2017Organizational adoption of digital information and technology: a theoretical review152 cited
  • 2013Using the ADDIE Model in Designing Library Instruction97 cited
  • 2012Using digital technologies to support Self‐Directed Learning for preservice teacher education82 cited
  • 2017A taxonomy of digital media types for Learner-Generated Digital Media assignments60 cited
  • 2015E-comics in teaching: Evaluating and using comic strip creator tools for educational purposes46 cited
  • 2015Comic strips help children understand medical research44 cited
  • 2011Anatomy comic strips41 cited
  • 2011COMICS AS A NARRATIVE IN NATURAL SCIENCE EDUCATION35 cited
  • 2020The Role of Comics in Elementary School Science Education30 cited

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