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Collaborative interactions in problem-solving activities: School children’s orientations while developing digital game designs using smart mobile technology
16 references·0 citing·46 second hop
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References

  • 2006Using thematic analysis in psychology208,861 cited
  • 1994Situated Learning: Legitimate Peripheral Participation.39,454 cited
  • 2006Demonstrating Rigor Using Thematic Analysis: A Hybrid Approach of Inductive and Deductive Coding and Theme Development12,090 cited
  • 1999Perspectives on Activity Theory3,241 cited
  • 2004Introducing Social Semiotics2,898 cited
  • 2012A systematic literature review of empirical evidence on computer games and serious games2,890 cited
  • 2000Collaborative Learning: Cognitive and Computational Approaches1,497 cited
  • 2003When Smart Groups Fail1,443 cited
  • 2015Relationships among smartphone addiction, stress, academic performance, and satisfaction with life1,242 cited
  • 2010Fundamentals of game design1,226 cited
  • 2005Playing and Making Games for Learning576 cited
  • 2012A collaborative game-based learning approach to improving students' learning performance in science courses552 cited
  • 2002Smart People or Smart Contexts? Cognition, Ability, and Talent Development in an Age of Situated Approaches to Knowing and Learning456 cited
  • 2013The meanings of co‐creation439 cited
  • 2010Effects of constructing versus playing an educational game on student motivation and deep learning strategy use

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372 cited
  • 2012An online game approach for improving students’ learning performance in web-based problem-solving activities339 cited
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