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The "Synthesis" Virtual Museum
0 references·7 citing·26 second hop
The "Synthesis" Virtual Museum (2016)The "Synthesis" Virtual MuseumA Method and Platform for the Preservation of Temporary Exhibitions (2022)A Method and Platform for the…The Effect of Museum Education Practices Integrated with Virtual Teaching Environments on Achievement Levels of Preschool Teacher Candidates during the Pandemic (2021)The Effect of Museum Educatio…Educational Illustration of the Historical City, Education Citizenship, and Sustainable Heritage (2021)Educational Illustration of t…The Effect of Museum Education Practices Carried out on Virtual Teaching Environments on Prospective Teachers' Views (2019)The Effect of Museum Educatio…Game-Based Learning in Museums—Cultural Heritage Applications (2019)Game-Based Learning in Museum…Enhanced Virtual Reality Experience in Personalised Virtual Museums (2019)Enhanced Virtual Reality Expe…Enhanced Virtual Reality Experience in Personalised Virtual Museums (2018)Enhanced Virtual Reality Expe…SUCCESSFUL KNOWLEDGE MANAGEMENT PROJECTS (1998)Serious Games: Games That Educate, Train, and Inform (2005)From game design elements to gamefulness (2011)Rules of Play: Game Design Fundamentals (2003)Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Foundations of Game-Based Learning (2015)Revealing Hidden Local Cultural Heritage through a Serious Escape Game in Outdoor Settings (2020)Serious Games in Cultural Heritage: A Review of Practices and Considerations in the Design of Location-Based Games (2022)A Systematic Literature Review of Gamification in/for Cultural Heritage: Leveling up, Going Beyond (2023)Becoming Qualitative Researchers: An Introduction (1991)Qualitative Data Analysis (2020)Evaluating creative drama studies in virtual museums with teacher opinions (2021)Scientific Research Methods (2022)Students’ Opinions on the Use of Virtual Museums in Science Teaching (2023)Museum visit intervention in K-12 education: a scoping review (2024)The Historic Urban Landscape (2012)Learning cultural heritage by serious games (2013)Encyclopedia of Global Archaeology (2014)Teaching in Virtual Worlds: Opportunities and Challenges (2008)Social Justice in Outdoor Experiential Education (2014)Qualitative data analysis (2018)Cross Boundary Virtual Museum Experiences of Pre-service Social Studies Teachers during the Pandemic (2024)Virtual museums, a survey and some issues for consideration (2009)DynaMus: A fully dynamic 3D virtual museum framework (2016)The Invisible Museum: A User-Centric Platform for Creating Virtual 3D Exhibitions with VR Support (2021)Transforming the exhibition experience of intangible cultural heritage in China: a multi-stakeholder approach to service innovation and audience participation (2025)
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Cited by

  • 2019Game-Based Learning in Museums—Cultural Heritage Applications75 cited
  • 2018Enhanced Virtual Reality Experience in Personalised Virtual Museums9 cited
  • 2019The Effect of Museum Education Practices Carried out on Virtual Teaching Environments on Prospective Teachers' Views9 cited
  • 2021Educational Illustration of the Historical City, Education Citizenship, and Sustainable Heritage7 cited
  • 2022A Method and Platform for the Preservation of Temporary Exhibitions6 cited
  • 2019Enhanced Virtual Reality Experience in Personalised Virtual Museums4 cited
  • 2021The Effect of Museum Education Practices Integrated with Virtual Teaching Environments on Achievement Levels of Preschool Teacher Candidates during the Pandemic3 cited

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