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Supporting Online and On-Site Digital Diverse Travels
6 references·3 citing·39 second hop
Supporting Online and On-Site Digital Diverse Travels (2021)Supporting Online and On-Site Digital Div…The Invisible Museum: A User-Centric Platform for Creating Virtual 3D Exhibitions with VR Support (2021)The Invisible Museum: A User-…Representation and Preservation of Heritage Crafts (2020)Representation and Preservati…Cartographic Design as Visual Storytelling: Synthesis and Review of Map-Based Narratives, Genres, and Tropes (2020)Cartographic Design as Visual…Interactive Journalism (2016)Interactive JournalismUsing digital narratives to support the collaborative learning and exploration of cultural heritage (2004)Using digital narratives to s…Beyond Myth and Metaphor* -The Case of Narrative in Digital Media (2001)Beyond Myth and Metaphor* -Th…Designing Innovative Digital Solutions in the Cultural Heritage and Tourism Industry: Best Practices for an Immersive User Experience (2025)Designing Innovative Digital …The Use of Virtual Reality in Tourism Destinations as a Tool to Develop Tourist Behavior Perspective (2022)The Use of Virtual Reality in…InCulture: A Collaborative Platform for Intangible Cultural Heritage Narratives (2022)InCulture: A Collaborative Pl…Computers as Theatre (1993)Hamlet on the Holodeck (1997)Hamlet on the holodeck: the future of narrative in cyberspace (1997)Games Telling stories? - A brief note on games and narratives. (2001)Universals of Narrative and Their Cognitivist Fortunes (I) (2003)Game literacy in theory and practice (2007)On Collecting: An Investigation into Collecting in the European Tradition (1995)Tell Me a Story: A New Look at Real and Artificial Memory (1996)Toward a narrative pedagogy for interactive learning environments (2008)Transforming Heritage Crafts to Engaging Digital Experiences (2020)Heritage values, digital storytelling, and heritage communication: the exploration of cultural heritage sites in virtual environments (2024)Introduction: Craft and Social Identity (1998)Guidelines for the preservation of digital heritage (2003)OpenStreetMap: User-Generated Street Maps (2008)Crafting a place-based souvenir for sustaining cultural heritage (2023)Digital Making for Inheritance and Enlivening Intangible Cultural Heritage: A Case of Hairy Monkey Handicrafts (2023)A Grammar of Motives (1969)Citizens as sensors: the world of volunteered geography (2007)Understanding higher education students' developing perceptions of geocapabilities through the creation of story maps with geographical information systems (2021)Three-dimensional virtual representation for the whole process of dam-break floods from a geospatial storytelling perspective (2022)Using web GIS to promote stakeholder understanding of scientific results in sustainable urban development: A case study in Bergen, Norway (2023)DynaMus: A fully dynamic 3D virtual museum framework (2016)A bibliometric analysis of immersive technology in museum exhibitions: exploring user experience (2023)A Virtual Reality Museum to Reinforce the Interpretation of Contemporary Art and Increase the Educational Value of User Experience (2023)Adoption of digital intangible cultural heritage: a configurational study integrating UTAUT2 and immersion theory (2025)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Determinants of Perceived Ease of Use: Integrating Control, Intrinsic Motivation, and Emotion into the Technology Acceptance Model (2000)User Acceptance of Information Technology: Toward A Unified View1 (2003)Poetics (2013)Representation and Presentation of Culinary Tradition as Cultural Heritage (2021)Digital Storytelling and Narratives in Cultural Heritage Sites. A Case Study on Interactive Museum Experience Design (2025)Multimodal Presentations of the Tangible and Intangible Dimensions of Traditional Crafts (2025)Open-ended vs. close-ended questions in Web questionnaires (2003)A methodology for construct development in MIS research (2005)Construct Measurement and Validation Procedures in MIS and Behavioral Research: Integrating New and Existing Techniques1 (2011)Toward cultural sustainability in digital natural heritage exhibitions: an expert consensus evaluation framework (2026)Venture-backed News Startups and the Field of Journalism (2017)Journalism Studies and its Core Commitments: The Making of a Communication Field (2018)Virtual Reality, 360° Video, and Journalism Studies: Conceptual Approaches to Immersive Technologies (2019)
this work references cited by second hop

References

  • 2001Beyond Myth and Metaphor* -The Case of Narrative in Digital Media223 cited
  • 2020Cartographic Design as Visual Storytelling: Synthesis and Review of Map-Based Narratives, Genres, and Tropes196 cited
  • 2016Interactive Journalism140 cited
  • 2021The Invisible Museum: A User-Centric Platform for Creating Virtual 3D Exhibitions with VR Support112 cited
  • 2020Representation and Preservation of Heritage Crafts59 cited
  • 2004Using digital narratives to support the collaborative learning and exploration of cultural heritage56 cited

Cited by

  • 2022The Use of Virtual Reality in Tourism Destinations as a Tool to Develop Tourist Behavior Perspective118 cited
  • 2022InCulture: A Collaborative Platform for Intangible Cultural Heritage Narratives30 cited
  • 2025Designing Innovative Digital Solutions in the Cultural Heritage and Tourism Industry: Best Practices for an Immersive User Experience14 cited

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