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This article addresses the notion of teaching about games as a cultural medium in their own right. This includes critical analyses of existing texts but also involves enabling students to create their own. Implications of this approach are discussed and concrete, research-based examples are provided. A more theoretical discussion of the notion of game literacy and the principles on which this approach is based is also included. The article concludes with implications for policy and practice. [abstract ends] “If you want to use television to teach somebody, you must fi rst teach them how to use television ” (Umberto Eco, 1979). Umberto Eco’s argument about the educational use of television can equally be applied to newer media. As he implies, media should not be regarded merely as teaching aids or tools for learning. Education about the media should be seen as an indispensable prerequisite for education with or through the media. Likewise,
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