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Abstract — this paper aims to provide a snapshot of the current status in the field of serious games for improving the physical health of the elderly. This work covers recent research projects for stroke rehabilitation and for falls prevention where user-center design methodologies were applied in order to satisfy this audience. A classification of the most relevant work in this area is provided along with a brief description of the platform, technology required and user-center design principles applied. Keywords- serious games, classification, categorization scheme, elderly, games for health, user-center design. I.
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Stored only when both papers are in the corpus — 54 citations exist upstream.
Papers that cite the same references — the relational fallback while embeddings are still backfilling.
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