SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
The discourse structure of video games: A multimodal discourse semantics approach to game tutorials
16 references·0 citing·35 second hop
The discourse structure of video games: A multimodal discourse semantics approach to game tutorials (2021)The discourse structure of video games: A…The Routledge Companion to Video Game Studies (2014)The Routledge Companion to Vi…A multimodal discourse theory of visual narrative (2014)A multimodal discourse theory…The Visual Language of Comics : Introduction to the Structure and Cognition of Sequential Images (2013)The Visual Language of Comics…Multimodal Methods for Researching Digital Technologies (2013)Multimodal Methods for Resear…Multimodal Film Analysis: How Films Mean (2013)Multimodal Film Analysis: How…Segmentation in reading and film comprehension. (2009)Segmentation in reading and f…New Directions in the Analysis of Multimodal Discourse (2009)New Directions in the Analysi…Persuasive games: the expressive power of videogames (2008)Persuasive games: the express…Half-Real: Video Games between Real Rules and Fictional Worlds (2005)Half-Real: Video Games betwee…What video games have to teach us about learning and literacy (2004)What video games have to teac…Analyzing Multimodal Interaction: A Methodological Framework (2004)Analyzing Multimodal Interact…Reading images: the grammar of visual design (1996)Reading images: the grammar o…From discourse to logic : Introduction to modeltheoretic semantics of natural language, formal logic and discourse representation theory. By Hans Kamp and Uwe Reyle. Dordrecht: Kluwer, 1993. 2 vols. Pp. 713 (consecutive pagination). (1995)From discourse to logic : Int…Literature and cognition (1990)Literature and cognitionFilm Language: A Semiotics of the Cinema. (1974)Film Language: A Semiotics of…Collected Papers of Charles Sanders Peirce. (1934)Collected Papers of Charles S…An Experimental Study of Apparent Behavior (1944)New directions in attribution research (1976)Strategies of Discourse Comprehension (1985)Reading Stories Activates Neural Representations of Visual and Motor Experiences (2009)Using movement and intentions to understand human activity (2009)Event perception (2010)Situations and Attitudes (1981)Sluicing and logical form (1995)The Logic of Conventional Implicatures (2004)Minimal Recursion Semantics: An Introduction (2005)A Theory of Truth and Semantic Representation (2013)Semantics and Cognition. (1985)Foundations of Language (2002)Foundations of Language: Brain, Meaning, Grammar, Evolution (2002)The Scene Perception & Event Comprehension Theory (SPECT) Applied to Visual Narratives (2019)Visual and Multimodal Communication (2020)Democracy of Objects (2011)The role of psychology in understanding the impact of computer games (2011)Serious games and the gamification of tourism (2016)Discourse Analysis as Theory and Method (2002)The Language of Evaluation: Appraisal in English (2005)Translanguaging as a Practical Theory of Language (2017)Beyond Play (2007)There is No Magic Circle (2009)The Lens of Intrinsic Skill Atoms: A Method for Gameful Design (2015)The Routledge Companion to Aesthetics (2005)Embodying movies: Embodied simulation and film studies (2012)Transcription: Imperatives for Qualitative Research (2009)An Introduction to Critical Discourse Analysis in Education (2011)The Embodied Turn in Research on Language and Social Interaction (2015)Educational game design for online education (2008)Exploring the potential of computer and video games for health and physical education: A literature review (2009)On ‘Systematic’ Reviews of Research Literatures: A ‘narrative’ response to Evans & Benefield (2001)Reasoning in Organization Science (2012)Scale: Discourse and Dimensions of Social Life (2016)
this work references cited by second hop

References

  • 1996Reading images: the grammar of visual design8,741 cited
  • 2005Half-Real: Video Games between Real Rules and Fictional Worlds2,150 cited
  • 2008Persuasive games: the expressive power of videogames1,703 cited
  • 1995From discourse to logic : Introduction to modeltheoretic semantics of natural language, formal logic and discourse representation theory. By Hans Kamp and Uwe Reyle. Dordrecht: Kluwer, 1993. 2 vols. Pp. 713 (consecutive pagination).1,445 cited
  • 1934Collected Papers of Charles Sanders Peirce.1,069 cited
  • 1974Film Language: A Semiotics of the Cinema.610 cited
  • 2004Analyzing Multimodal Interaction: A Methodological Framework597 cited
  • 2004What video games have to teach us about learning and literacy575 cited
  • 2013The Visual Language of Comics : Introduction to the Structure and Cognition of Sequential Images460 cited
  • 2009Segmentation in reading and film comprehension.349 cited
  • 1990Literature and cognition312 cited
  • 2013Multimodal Methods for Researching Digital Technologies300 cited
  • 2009New Directions in the Analysis of Multimodal Discourse273 cited
  • 2013Multimodal Film Analysis: How Films Mean263 cited
  • 2014The Routledge Companion to Video Game Studies

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

233 cited
  • 2014A multimodal discourse theory of visual narrative183 cited
  • Cited by

    No citing works inside the corpus for this window.