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Critérios de Acessibilidade para Jogos Educacionais Digitais que Visam o Desenho Universal
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Critérios de Acessibilidade para Jogos Educacionais Digitais que Visam o Desenho Universal (2021)Critérios de Acessibilidade para Jogos Ed…Web-Based Serious Games and Accessibility: A Systematic Literature Review (2020)Web-Based Serious Games and A…Accessibility Requirements in Serious Games for Low Vision Children (2019)Accessibility Requirements in…Accessibility in video games: a systematic review (2018)Accessibility in video games:…Accessibility Assessment of Mobile Serious Games for People with Cognitive Impairments (2017)Accessibility Assessment of M…Towards a low cost adaptation of educational games for people with disabilities (2014)Towards a low cost adaptation…Game accessibility: a survey (2010)Game accessibility: a surveyProcedures for Performing Systematic Reviews (2004)Procedures for Performing Sys…Give me that online religion (2001)What video games have to teach us about learning and literacy (2003)What Video Games Have to Teach Us about Learning and Literacy (2004)Playability: analysing user experience in video games (2012)Avatars and computer-mediated communication: A review of the definitions, uses, and effects of digital representations on communication (2018)The Purpose of Play (2021)Games, Motivation, and Learning: A Research and Practice Model (2002)Educational game design for online education (2008)Computerized Cognitive Training with Older Adults: A Systematic Review (2012)Game Learning Analytics: Learning Analytics for Serious Games (2016)Success factors for serious games to enhance learning: a systematic review (2016)Understanding the use of Virtual Reality in Marketing: A text mining-based review (2018)Weighted kappa: Nominal scale agreement provision for scaled disagreement or partial credit. (1968)A systematic review of gamification in e-Health (2017)ROSES RepOrting standards for Systematic Evidence Syntheses: pro forma, flow-diagram and descriptive summary of the plan and conduct of environmental systematic reviews and systematic maps (2018)Towards Sustainable Energy: A Systematic Review of Renewable Energy Sources, Technologies, and Public Opinions (2019)Serious games and learning effectiveness: The case of It’s a Deal! (2011)Convention on the Rights of Persons with Disabilities (2014)Mobile Serious Games (2017)An Approach to Mobile Serious Games Accessibility Assessment for People with Hearing Impairments (2018)An Approach to Accessible Serious Games for People with Dyslexia (2021)Method for the Development of Accessible Mobile Serious Games for Children with Autism Spectrum Disorder (2022)Preferred reporting items for systematic reviews and meta-analyses: the PRISMA statement (2009)Preferred Reporting Items for Systematic Reviews and Meta-Analyses: The PRISMA Statement (2009)Preferred reporting items for systematic reviews and meta-analyses: the PRISMA Statement. (2009)Accessibility Guidelines for VR Games - A Comparison and Synthesis of a Comprehensive Set (2021)Accessibility of games and game-based applications: A systematic literature review and mapping of future directions (2023)Toward accessible 3D virtual environments for the blind and visually impaired (2008)Designing universally accessible games (2009)Serious Use of a Serious Game for Language Learning (2010)Video game accessibility in the top-level genres (2024)The impact of patient, intervention, comparison, outcome (PICO) as a search strategy tool on literature search quality: a systematic review (2018)A Systematic Literature Review of Handheld Augmented Reality Solutions for People with Disabilities (2022)Systematic Review (2000 to 2021) of Online Accessibility Research in Higher Education (2022)Web accessibility barriers and their cross-disability impact in eSystems: A scoping review (2024)
this work references cited by second hop

References

  • 2004Procedures for Performing Systematic Reviews5,198 cited
  • 2010Game accessibility: a survey379 cited
  • 2018Accessibility in video games: a systematic review96 cited
  • 2014Towards a low cost adaptation of educational games for people with disabilities41 cited
  • 2020Web-Based Serious Games and Accessibility: A Systematic Literature Review38 cited
  • 2017Accessibility Assessment of Mobile Serious Games for People with Cognitive Impairments28 cited
  • 2019Accessibility Requirements in Serious Games for Low Vision Children7 cited

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