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Examining the effects of students' self-efficacy and prior knowledge on learning and visual behavior in a physics game
16 references·0 citing·45 second hop
Examining the effects of students' self-efficacy and prior knowledge on learning and visual behavior in a physics game (2021)Examining the effects of students' self-e…A systematic review of eye tracking research on multimedia learning (2018)A systematic review of eye tr…A systematic literature review of games-based learning empirical evidence in primary education (2016)A systematic literature revie…Gameplay Engagement and Learning in Game-Based Learning (2015)Gameplay Engagement and Learn…Digital Games, Design, and Learning (2015)Digital Games, Design, and Le…A systematic literature review of empirical evidence on computer games and serious games (2012)A systematic literature revie…Expertise Differences in the Comprehension of Visualizations: a Meta-Analysis of Eye-Tracking Research in Professional Domains (2011)Expertise Differences in the …The 35th Sir Frederick Bartlett Lecture: Eye movements and attention in reading, scene perception, and visual search (2009)The 35th Sir Frederick Bartle…Sources of science self-efficacy beliefs of middle school students (2006)Sources of science self-effic…On Conceptualizing and Assessing Social Cognitive Constructs in Career Research: A Measurement Guide (2005)On Conceptualizing and Assess…Against the Odds: Self-Efficacy Beliefs of Women in Mathematical, Scientific, and Technological Careers (2000)Against the Odds: Self-Effica…Eye movements in reading and information processing: 20 years of research. (1998)Eye movements in reading and …Self-efficacy: the exercise of control (1997)Self-efficacy: the exercise o…Perceived Self-Efficacy in Cognitive Development and Functioning (1993)Perceived Self-Efficacy in Co…Force concept inventory (1992)Force concept inventoryMathematics self-efficacy: Sources and relation to science-based career choice. (1991)Mathematics self-efficacy: So…A theory of reading: From eye fixations to comprehension. (1980)A theory of reading: From eye…Theoretical Models and Processes of Reading (1987)Parafoveal processing in reading (2011)Towards a universal model of reading (2012)Intelligent Agent Transparency in Human–Agent Teaming for Multi-UxV Management (2016)Modularity in Knowledge Representation and Natural-Language Understanding (1987)Explaining language universals . Edited by John A. Hawkins Oxford: Basil Blackwell, 1988. Pp. xiii, 398. Cloth $49.95. (1991)Moving beyond Kučera and Francis: A critical evaluation of current word frequency norms and the introduction of a new and improved word frequency measure for American English (2009)How Learning to Read Changes the Cortical Networks for Vision and Language (2010)Social Foundations of Thought and Action : A Social Cognitive Theory (1985)A social-cognitive approach to motivation and personality. (1988)A Theory of Goal Setting and Task Performance (1991)Self-Efficacy Beliefs in Academic Settings (1996)Teacher Efficacy: Its Meaning and Measure (1998)Teacher efficacy: capturing an elusive construct (2001)Situated Cognition and the Culture of Learning (1989)Bias in meta-analysis detected by a simple, graphical test (1997)Self-Efficacy: The Exercise of Control (1999)Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills. 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References

  • 1997Self-efficacy: the exercise of control24,284 cited
  • 1998Eye movements in reading and information processing: 20 years of research.7,973 cited
  • 1993Perceived Self-Efficacy in Cognitive Development and Functioning7,650 cited
  • 1980A theory of reading: From eye fixations to comprehension.3,980 cited
  • 1992Force concept inventory3,233 cited
  • 2012A systematic literature review of empirical evidence on computer games and serious games2,890 cited
  • 2009The 35th Sir Frederick Bartlett Lecture: Eye movements and attention in reading, scene perception, and visual search2,647 cited
  • 2015Digital Games, Design, and Learning1,268 cited
  • 2006Sources of science self-efficacy beliefs of middle school students1,155 cited
  • 2000Against the Odds: Self-Efficacy Beliefs of Women in Mathematical, Scientific, and Technological Careers836 cited
  • 2011Expertise Differences in the Comprehension of Visualizations: a Meta-Analysis of Eye-Tracking Research in Professional Domains713 cited
  • 1991Mathematics self-efficacy: Sources and relation to science-based career choice.624 cited
  • 2005On Conceptualizing and Assessing Social Cognitive Constructs in Career Research: A Measurement Guide586 cited
  • 2015Gameplay Engagement and Learning in Game-Based Learning547 cited

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  • 2018A systematic review of eye tracking research on multimedia learning459 cited
  • 2016A systematic literature review of games-based learning empirical evidence in primary education439 cited
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