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Assessment of Universal Design Principles for Analyzing Computer Games’ Accessibility
5 references·2 citing·23 second hop
Assessment of Universal Design Principles for Analyzing Computer Games’ Accessibility (2012)Assessment of Universal Design Principles…Towards Generalised Accessibility of Computer Games (2008)Towards Generalised Accessibi…Designing accessible technology (2007)Designing accessible technolo…How to make games for visually impaired children (2005)How to make games for visuall…Game Not Over : Accessibility Issues in Video Games (2005)Game Not Over : Accessibility…Accessible Environments : Toward Universal Design (1991)Accessible Environments : Tow…Content Analysis of Basic Accessibility Features in 30 Top Played Video Games (2025)Content Analysis of Basic Acc…Enhancing Self-Motivation Through Design of an Accessible Math App for Children with Special Needs (2015)Enhancing Self-Motivation Thr…Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)Effects of constructing versus playing an educational game on student motivation and deep learning strategy use (2010)Game accessibility: a survey (2010)The chameleon effect: The perception–behavior link and social interaction. (1999)Functional anatomy of execution, mental simulation, observation, and verb generation of actions: A meta-analysis (2000)Representing others' actions: just like one's own? (2003)RePlay: Touchscreen Interaction Substitution Method for Accessible Gaming (2021)A Preliminary Study on Accessibility of Augmented Reality Features in Mobile Apps (2022)Surveyor: Facilitating Discovery Within Video Games for Blind and Low Vision Players (2024)The Measurement of Observer Agreement for Categorical Data (1977)Age Differences and Changes in Reaction Time: The Baltimore Longitudinal Study of Aging (1994)Web content accessibility guidelines 1.0 (2001)Advances in Game Accessibility from 2005 to 2010 (2011)Towards a low cost adaptation of educational games for people with disabilities (2014)Factors Involved in Industry’s Response to Inclusive Design (2006)Designing inclusive interactions (2013)Users’ and professionals’ contributions in the process of designing an easy-to-use videophone for people with dementia (2013)Maximizing Usability: The Principles of Universal Design (1998)Assessing Building Performance (2006)History of Inclusive Design in the UK (2013)PowerUp (2008)Playing Blind (2019)Designing for Disability: Evaluating the State of Accessibility Design in Video Games (2020)
this work references cited by second hop

References

  • 1991Accessible Environments : Toward Universal Design296 cited
  • 2005Game Not Over : Accessibility Issues in Video Games94 cited
  • 2007Designing accessible technology57 cited
  • 2005How to make games for visually impaired children43 cited
  • 2008Towards Generalised Accessibility of Computer Games41 cited

Cited by

  • 2015Enhancing Self-Motivation Through Design of an Accessible Math App for Children with Special Needs3 cited
  • 2025Content Analysis of Basic Accessibility Features in 30 Top Played Video Games1 cited

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