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The effects of a gamified morphological awareness intervention on students' cognitive, motivational and affective outcomes
16 references·1 citing·47 second hop
The effects of a gamified morphological awareness intervention on students' cognitive, motivational and affective outcomes (2022)The effects of a gamified morphological a…The impact of gamification on learning and instruction: A systematic review of empirical evidence (2020)The impact of gamification on…The Gamification of Learning: a Meta-analysis (2019)The Gamification of Learning:…How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)How gamification motivates: A…Towards understanding the effects of individual gamification elements on intrinsic motivation and performance (2015)Towards understanding the eff…Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)Assessing the effects of gami…Self-Determination Theory (2012)Self-Determination TheoryFrom game design elements to gamefulness (2011)From game design elements to …The Effectiveness of Corrective Feedback in SLA: A Meta‐Analysis (2010)The Effectiveness of Correcti…The Acquisition of Reading Comprehension Skill (2008)The Acquisition of Reading Co…Designing and Conducting Mixed Methods Research (2007)Designing and Conducting Mixe…Using thematic analysis in psychology (2006)Using thematic analysis in ps…First principles of instruction (2002)First principles of instructi…Building a practically useful theory of goal setting and task motivation: A 35-year odyssey. (2002)Building a practically useful…Awareness of the structure and meaning of morphologically complex words: Impact on reading (2000)Awareness of the structure an…Flow: The Psychology of Optimal Experience (1991)Flow: The Psychology of Optim…Relation of reward contingency and interpersonal context to intrinsic motivation: A review and test using cognitive evaluation theory. (1983)Relation of reward contingenc…Enhancing EFL/ESL instruction through gamification: a comprehensive review of empirical evidence (2024)Enhancing EFL/ESL instruction…Qualitative evaluation and research methods (1990)Qualitative Data Analysis: An Expanded Sourcebook (1994)Basics of qualitative research : techniques and procedures for developing grounded theory (1998)Older Adults' Reasons for Using Technology while Aging in Place (2015)Thematic Analysis (2017)Reflecting on reflexive thematic analysis (2019)Flow: the psychology of optimal experience (1990)Flow: The Psychology of Optimal Experience (1991)Gamification. using game-design elements in non-gaming contexts (2011)Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Gamification in theory and action: A survey (2014)A Theory of Social Comparison Processes (1954)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning (2015)Gamifying education: what is known, what is believed and what remains uncertain: a critical review (2017)The Rise of Motivational Information Systems: A Review of Gamification Research (2017)Conditions of Learning (1965)The Conditions of Learning and Theory of Instruction (1985)Taking the Load Off a Learner's Mind: Instructional Design for Complex Learning (2003)Cognitive Load Theory and Complex Learning: Recent Developments and Future Directions (2005)Cognitive Apprenticeship: Teaching the Crafts of Reading, Writing, and Mathematics (2018)Flipped classroom improves student learning in health professions education: a meta-analysis (2018)Intrinsic Motivation and Self-Determination in Human Behavior (1985)The need to belong: Desire for interpersonal attachments as a fundamental human motivation. (1995)Basic psychological need theory: Advancements, critical themes, and future directions (2020)Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)The Power of Feedback (2007)Introduction to Meta‐Analysis (2009)The potential of digital tools to enhance mathematics and science learning in secondary schools: A context-specific meta-analysis (2020)Between Level Up and Game Over: A Systematic Literature Review of Gamification in Education (2021)Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning (2021)Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research (1975)Prospect Theory: An Analysis of Decision under Risk (1979)Self-efficacy: the exercise of control (1997)New Directions in Goal-Setting Theory (2006)The Psychological Distance of Climate Change (2011)Motivation and social cognitive theory (2019)Toward a Definition of Mixed Methods Research (2007)Bridging the Qualitative–Quantitative Divide: Guidelines for Conducting Mixed Methods Research in Information Systems1 (2013)A Concise Introduction to Mixed Methods Research (2021)Self‐Regulation and the Problem of Human Autonomy: Does Psychology Need Choice, Self‐Determination, and Will? (2006)How Technology Is Changing Work and Organizations (2016)The influence of tourism experience and well-being on place attachment (2018)GameFlow (2005)Event tourism: Definition, evolution, and research (2007)Measuring and defining the experience of immersion in games (2008)
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References

  • 2006Using thematic analysis in psychology193,725 cited
  • 2007Designing and Conducting Mixed Methods Research23,260 cited
  • 1991Flow: The Psychology of Optimal Experience9,395 cited
  • 2011From game design elements to gamefulness8,391 cited
  • 2002Building a practically useful theory of goal setting and task motivation: A 35-year odyssey.7,759 cited
  • 2012Self-Determination Theory3,158 cited
  • 2002First principles of instruction2,090 cited
  • 2016How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction2,059 cited
  • 2014Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance1,927 cited
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  • 1983Relation of reward contingency and interpersonal context to intrinsic motivation: A review and test using cognitive evaluation theory.1,176 cited
  • 2000Awareness of the structure and meaning of morphologically complex words: Impact on reading1,064 cited
  • 2015Towards understanding the effects of individual gamification elements on intrinsic motivation and performance995 cited
  • 2008The Acquisition of Reading Comprehension Skill973 cited

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  • 2020The impact of gamification on learning and instruction: A systematic review of empirical evidence963 cited
  • 2010The Effectiveness of Corrective Feedback in SLA: A Meta‐Analysis940 cited
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    • 2024Enhancing EFL/ESL instruction through gamification: a comprehensive review of empirical evidence36 cited