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Fast Serious Analogue Games in Planning: The Role of Non-Player Participants
16 references·0 citing·39 second hop
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References

  • 2014Constructing grounded theory15,747 cited
  • 1988Science in Action: How to Follow Scientists and Engineers through Society10,767 cited
  • 2007Collaborative Governance in Theory and Practice8,234 cited
  • 2003Rules of Play: Game Design Fundamentals5,481 cited
  • 2002Deliberative Democracy and Beyond1,805 cited
  • 2004Reframing public participation: strategies for the 21st century1,572 cited
  • 2010Acting in an uncertain world: an essay on technical democracy1,525 cited
  • 2018The Oxford Handbook of Deliberative Democracy1,427 cited
  • 1996Depoliticising development: The uses and abuses of participation963 cited
  • 2018Planning with Complexity865 cited
  • 2010Serious Games, Debriefing, and Simulation/Gaming as a Discipline708 cited
  • 1992Debriefing: Toward a Systematic Assessment of Theory and Practice419 cited
  • 2014Play Matters405 cited
  • 2006Collaborative games: Lessons learned from board games380 cited
  • 2009The Gaming of Policy and the Politics of Gaming: A Review353 cited
  • 2016Serious Games327 cited

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