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Beauty From the Waist Up: Twitch Drag, Digital Labor, and Queer Mediated Liveness
16 references·0 citing·39 second hop
Beauty From the Waist Up: Twitch Drag, Digital Labor, and Queer Mediated Liveness (2022)Beauty From the Waist Up: Twitch Drag, Di…The Affective Labor and Performance of Live Streaming on Twitch.tv (2019)The Affective Labor and Perfo…Playing to the Crowd (2019)Playing to the CrowdNothing but a “titty streamer”: legitimacy, labor, and the debate over women’s breasts in video game live streaming (2019)Nothing but a “titty streamer…Watch Me Play (2018)Watch Me PlayThe impacts of live streaming and Twitch.tv on the video game industry (2018)The impacts of live streaming…#familygoals: Family Influencers, Calibrated Amateurism, and Justifying Young Digital Labor (2017)#familygoals: Family Influenc…(Not) Getting Paid to Do What You Love (2017)(Not) Getting Paid to Do What…‘It’s like the gold rush’: the lives and careers of professional video game streamers on Twitch.tv (2017)‘It’s like the gold rush’: th…Gaming at the Edge (2015)Gaming at the EdgeCommunicative ❤ intimacies: Influencers and Perceived Interconnectedness (2015)Communicative ❤ intimacies: I…Do you identify as a gamer? Gender, race, sexuality, and gamer identity (2011)Do you identify as a gamer? G…Who plays, how much, and why? Debunking the stereotypical gamer profile (2008)Who plays, how much, and why?…Camgirls: Celebrity and Community in the Age of Social Networks (2008)Camgirls: Celebrity and Commu…Queer images: a history of gay and lesbian film in America (2006)Queer images: a history of ga…Up from Invisibility: Lesbians, Gay Men, and the Media in America (2001)Up from Invisibility: Lesbian…The Celluloid Closet : Homosexuality in the Movies (1991)The Celluloid Closet : Homose…Evaluating the use of exploratory factor analysis in psychological research. (1999)Bowling alone: the collapse and revival of American community (2000)Prevalence, Severity, and Comorbidity of 12-Month DSM-IV Disorders in the National Comorbidity Survey Replication (2005)Problematic Internet use and psychosocial well-being among MMO players (2009)Psychosocial causes and consequences of pathological gaming (2010)Problematic Video Game Use: Estimated Prevalence and Associations with Mental and Physical Health (2011)The Discovery of Grounded Theory; Strategies for Qualitative Research (1968)Reassembling the Social (2005)The Location of Culture (2012)“I Can Defend Myself” (2015)What is a True Gamer? The Male Gamer Stereotype and the Marginalization of Women in Video Game Culture (2016)Women’s experiences with general and sexual harassment in online video games: Rumination, organizational responsiveness, withdrawal, and coping strategies (2016)The Presentation of Self in Everyday Life. (1956)Personal Knowledge: Towards a Post-Critical Philosophy (1959)Keeping it raw on the ‘gram: Authenticity, relatability and digital intimacy in fitness cultures on Instagram (2020)Selling brands while staying “Authentic”: The professionalization of Instagram influencers (2020)All hype or the real deal? Investigating user engagement with virtual influencers in tourism (2023)The Presentation of Self in Everyday Life (2023)Parables for the Virtual (2002)Multitude: war and democracy in the age of empire (2005)The Managed Heart (2012)“And Today’s Top Donator is”: How Live Streamers on Twitch.tv Monetize and Gamify Their Broadcasts (2019)More Kawaii than a Real-Person Live Streamer: Understanding How the Otaku Community Engages with and Perceives Virtual YouTubers (2021)Antecedents of Viewers’ Live Streaming Watching: A Perspective of Social Presence Theory (2022)The Context of Anti-Gay Violence (1990)Sexuality and Citizenship (1998)Toward a Theory of Anti-Oppressive Education (2000)Self-branding, ‘micro-celebrity’ and the rise of Social Media Influencers (2016)The mechanism by which social media influencers persuade consumers: The role of consumers’ desire to mimic (2019)The role of digital influencers in brand recommendation: Examining their impact on engagement, expected value and purchase intention (2019)Digital Ethnography (2008)Visibility labour: Engaging with Influencers’ fashion brands and #OOTD advertorial campaigns on Instagram (2016)Managing visibility on YouTube through algorithmic gossip (2019)What Do Platforms Do? Understanding the Gig Economy (2020)Parasocial interactions with real and virtual influencers: The role of perceived similarity and human-likeness (2022)Travel live streaming: an affordance perspective (2021)“It Gets Better”: Internet memes and the construction of collective identity (2015)Queer identity online: Informal learning and teaching experiences of LGBTQ individuals on social media (2016)Prevalence of Depression and Anxiety Among Bisexual People Compared to Gay, Lesbian, and Heterosexual Individuals:A Systematic Review and Meta-Analysis (2017)
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References

  • 2017(Not) Getting Paid to Do What You Love929 cited
  • 1991The Celluloid Closet : Homosexuality in the Movies860 cited
  • 2008Who plays, how much, and why? Debunking the stereotypical gamer profile706 cited
  • 2008Camgirls: Celebrity and Community in the Age of Social Networks688 cited
  • 2015Communicative ❤ intimacies: Influencers and Perceived Interconnectedness481 cited
  • 2011Do you identify as a gamer? Gender, race, sexuality, and gamer identity445 cited
  • 2001Up from Invisibility: Lesbians, Gay Men, and the Media in America409 cited
  • 2017#familygoals: Family Influencers, Calibrated Amateurism, and Justifying Young Digital Labor397 cited
  • 2018Watch Me Play294 cited
  • 2019The Affective Labor and Performance of Live Streaming on Twitch.tv251 cited
  • 2017‘It’s like the gold rush’: the lives and careers of professional video game streamers on Twitch.tv235 cited
  • 2006Queer images: a history of gay and lesbian film in America223 cited
  • 2018The impacts of live streaming and Twitch.tv on the video game industry208 cited
  • 2019Playing to the Crowd197 cited
  • 2015Gaming at the Edge197 cited

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2019
Nothing but a “titty streamer”: legitimacy, labor, and the debate over women’s breasts in video game live streaming
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