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Constructivist Learning Environments
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Constructivist Learning Environments (2012)Constructivist Learning EnvironmentsTeaching Customer Experience Quality and its Significance in Retail Management: A Role Playing Game using Chinese Puzzle ‘Tangram’ (2018)Teaching Customer Experience …Slowmation: Preservice elementary teachers representing science knowledge through creating multimodal digital animations (2011)Slowmation: Preservice elemen…Teaching chemical bonding through jigsaw cooperative learning (2008)Teaching chemical bonding thr…Science Laboratory Environment and Academic Performance (2007)Science Laboratory Environmen…Evaluating the use of synchronous communication in two blended courses (2004)Evaluating the use of synchro…Developing and refining mental models in open-ended learning environments: A case study (2001)Developing and refining menta…Design, Assessment, and Evaluation of a Problem‐based Learning Environment in Undergraduate Engineering (1999)Design, Assessment, and Evalu…Constructing real and text worlds in responding to literature (1998)Constructing real and text wo…Evaluating constructivistic learning (1991)E-Learning in the 21st Century (2003)E-Moderating (2004)Questioning skills facilitate online synchronous discussions (2005)Attitudes, beliefs, and attendance in a hybrid course (2007)Read-only participants: a case for student communication in online classes (2008)Case Study Research: Design and Methods (1984)Naturalistic inquiry (1985)Case Study Research: Design and Methods (1991)Student Models of Instructional Design (2006)Enhancing TPACK with Assistive Technology: Promoting Inclusive Practices in Pre-service Teacher Education (2009)Learning How to Learn (1984)Situated Cognition and the Culture of Learning (1989)Developing reflective judgment : understanding and promoting intellectual growth and critical thinking in adolescents and adults (1994)Quality guidelines for online courses: The development of an instrument to audit online units (2001)Fit or Unfit? Perspectives of Employers and University Instructors of Graduates’ Generic Skills (2014)Qualitative research and case study applications in education (1998)Case study research: design and methods (2011)Learning Science through Creating a ‘Slowmation’: A case study of preservice primary teachers (2012)Affective Imagination in Science Education: Determining the Emotional Nature of Scientific and Technological Learning of Young Children (2013)Creating a narrated stop-motion animation to explain science: The affordances of “Slowmation” for generating discussion (2014)Organizational Culture and Leadership (1986)Life on the Screen: Identity in the Age of the Internet (1997)Practical Techniques for Cultural-based Language Teaching in the EFL Classroom (2011)Social Linguistics and Literacies (2015)The Journal of College Science Teaching (1971)Effects of cooperative, competitive, and individualistic goal structures on achievement: A meta-analysis. (1981)Effects of Cooperative Learning on Students at An Giang University in Vietnam (2012)Effects of Jigsaw Cooperative Learning and Animation Techniques on Students’ Understanding of Chemical Bonding and Their Conceptions of the Particulate Nature of Matter (2012)Evaluating the evidence base for evidence‐based instructional practices in chemistry through meta‐analysis (2019)The Jigsaw Classroom (2021)The psychology of learning (1935)Framing Constructivism in Practice as the Negotiation of Dilemmas: An Analysis of the Conceptual, Pedagogical, Cultural, and Political Challenges Facing Teachers (2002)Benchmarks for Science Literacy (2013)Consumer Perceptions of Price, Quality, and Value: A Means-End Model and Synthesis of Evidence (1988)Welcome to the experience economy. (1998)Customer Experience Creation: Determinants, Dynamics and Management Strategies (2009)
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  • 2004Evaluating the use of synchronous communication in two blended courses112 cited
  • 2011Slowmation: Preservice elementary teachers representing science knowledge through creating multimodal digital animations99 cited
  • 2008Teaching chemical bonding through jigsaw cooperative learning80 cited
  • 2001Developing and refining mental models in open-ended learning environments: A case study73 cited
  • 1999Design, Assessment, and Evaluation of a Problem‐based Learning Environment in Undergraduate Engineering70 cited
  • 2007Science Laboratory Environment and Academic Performance65 cited
  • 1998Constructing real and text worlds in responding to literature20 cited
  • 2018Teaching Customer Experience Quality and its Significance in Retail Management: A Role Playing Game using Chinese Puzzle ‘Tangram’13 cited

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