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Inclusive Design for a Digital World
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Inclusive Design for a Digital World (2019)Inclusive Design for a Digital WorldVisio-Shop: A Technological Solution for Assisting Visually Impaired People in Retail Settings (2025)Visio-Shop: A Technological S…Characterisation of accessibility guidelines for digital technologies (2025)Characterisation of accessibi…Beyond Detection: A Framework for Transforming Accessibility Evaluations into Implementable Fixes (2025)Beyond Detection: A Framework…A Systematic Literature Review on Inclusive Public Open Spaces: Accessibility Standards and Universal Design Principles (2025)A Systematic Literature Revie…Evaluating Commonalities and Variances in Inclusive Design Principles for Neurodivergent Individuals (2024)Evaluating Commonalities and …Digital Revolution, Artificial Intelligence, and Ethical Challenges (2024)Digital Revolution, Artificia…Development of an Inclusive E-Learning Platform for Visually Impaired Students (2024)Development of an Inclusive E…AI for Accessibility (2024)AI for AccessibilityThe Effect of Inclusive Design on Easy Accessibility for Disabled E-Commerce Users in Indonesia (2023)The Effect of Inclusive Desig…Empowerment and Well-Being Through Participatory Action Research and Accessible Gaming: A Case Study With Adults With Intellectual Disability (2022)Empowerment and Well-Being Th…Designing an Accessibility Portal for a Higher Education Institution (2022)Designing an Accessibility Po…Accessible and Inclusive Cyber Security: A Nuanced and Complex Challenge (2022)Accessible and Inclusive Cybe…A Model for Designing Accessible Color and Contrast for Users with Visual Deficiency and Color Blindness (2022)A Model for Designing Accessi…Towards accessibility in educational games: a framework for the design team (2021)Towards accessibility in educ…Introduction to Special Issue on Accessibility (2021)Introduction to Special Issue…Design, When Everybody Designs (2015)The Technical Communicator as Advocate (2016)Building Access: Universal Design and the Politics of Disability (2018)Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games (1996)Rules of Play: Game Design Fundamentals (2003)International Organization for Standardization (2011)Designing inclusive educational games: accessibility rubric (2023)Guiding principles towards inclusive design: research notes for meaningful change (2023)Transforming Qualitative Information: Thematic Analysis and Code Development (1998)Content Analysis in Mass Communication: Assessment and Reporting of Intercoder Reliability (2002)The Convention on the Rights of Persons with Disabilities (2017)Universal design, inclusive design, accessible design, design for all: different concepts—one goal? On the concept of accessibility—historical, methodological and philosophical aspects (2014)Digital Divide: Impact of Access (2017)Algorithms of Oppression (2018)Applying Accessibility Metrics to Measure the Threat Landscape for Users with Disabilities (2023)Analyzing metaverse-based digital therapies, their effectiveness, and potential risks in mental healthcare (2025)When Cybersecurity Meets Accessibility: A Holistic Development Architecture for Inclusive Cyber-Secure Web Applications and Websites (2025)Web Content Accessibility Guidelines 2.0 (2009)Web accessibility: Filtering redundant and irrelevant information improves website usability for blind users (2017)Accessible conversational user interfaces (2020)Integrating Accessibility Features and Usability Testing for Inclusive Web Design (2024)Research on the Accessibility of Different Colour Schemes for Web Resources for People with Colour Blindness (2025)Research methods for business: A skill building approach (1993)Inclusive Design toolkit (2014)Optimizing China’s E-commerce within the Digital Economy: A Multidimensional Analysis of Challenges and Strategic Pathways (2026)The ethics of information transparency (2009)Fair, Transparent, and Accountable Algorithmic Decision-making Processes (2017)A Survey on Bias and Fairness in Machine Learning (2021)Accessibility, usability and universal design—positioning and definition of concepts describing person-environment relationships (2003)Transport and social exclusion: Where are we now? (2012)PRISMA Extension for Scoping Reviews (PRISMA-ScR): Checklist and Explanation (2018)Disabilities and e-Learning Problems and Solutions: An Exploratory Study (2009)Empirical Studies on Web Accessibility of Educational Websites: A Systematic Literature Review (2020)Is Active Learning Accessible? Exploring the Process of Providing Accommodations to Students with Disabilities (2020)
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  • 2021Towards accessibility in educational games: a framework for the design team9 cited
  • 2021Introduction to Special Issue on Accessibility6 cited
  • 2023The Effect of Inclusive Design on Easy Accessibility for Disabled E-Commerce Users in Indonesia5 cited
  • 2024Development of an Inclusive E-Learning Platform for Visually Impaired Students4 cited
  • 2024Evaluating Commonalities and Variances in Inclusive Design Principles for Neurodivergent Individuals3 cited
  • 2025Characterisation of accessibility guidelines for digital technologies3 cited
  • 2025Beyond Detection: A Framework for Transforming Accessibility Evaluations into Implementable Fixes2 cited

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  • 2022Designing an Accessibility Portal for a Higher Education Institution2 cited
  • 2025Visio-Shop: A Technological Solution for Assisting Visually Impaired People in Retail Settings1 cited