SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Extending the Haunted Mansion: Spatial Poaching, Participatory Narratives and Retrospective Transmedia
16 references·0 citing·40 second hop
Extending the Haunted Mansion: Spatial Poaching, Participatory Narratives and Retrospective Transmedia (2021)Extending the Haunted Mansion: Spatial Po…From Transmedia Storytelling to Transmedia Experience (2018)From Transmedia Storytelling …Fan fiction as world-building: transformative reception in crossover writing (2016)Fan fiction as world-building…The Immersive Worlds Handbook (2012)The Immersive Worlds Handbook"Take a Frown, Turn It Upside Down": Splash Mountain, Walt Disney World, and the Cultural De-rac[e]-ination of Disney's Song of the South (1946) (2005)"Take a Frown, Turn It Upside…What we talk about when we talk about ‘walking in the city’1 (2004)What we talk about when we ta…Neo-Baroque Aesthetics and Contemporary Entertainment (2004)Neo-Baroque Aesthetics and Co…Immersion in the Virtual Ornament: Contemporary “Movie Ride” Films (2003)Immersion in the Virtual Orna…Themed flagship brand stores in the new millennium (2002)Themed flagship brand stores …Everyday Life and Cultural Theory (2002)Everyday Life and Cultural Th…Consuming the West (2002)Consuming the WestSpectacular Narratives (2000)Spectacular NarrativesThe Disneyization of Society (1999)The Disneyization of SocietyIt’s a Small World after All: Disney and the Pleasures of Identification (1993)It’s a Small World after All:…The Cinema of Attractions Early Film, Its Spectator and the Avant-Garde (1990)The Cinema of Attractions Ear…Disneyland and Walt Disney World: Traditional Values in Futuristic Form (1981)Disneyland and Walt Disney Wo…Disney World as Structure and Symbol: Re‐Creation of the American Experience (1981)Disney World as Structure and…Flow: the psychology of optimal experience (1990)Servicescapes: The Impact of Physical Surroundings on Customers and Employees (1992)Simulacra and Simulation (1995)The Impact of Brand Commitment on Loyalty to Retail Service Brands (2005)The fairyland of Second Life: Virtual social worlds and how to use them (2009)Semiotic Structure and the Legitimation of Consumption Practices: The Case of Casino Gambling (2010)Research in Organizational Behavior (1984)Postmodernism, or, The cultural logic of late capitalism (1991)Postmodernism, or, The Cultural Logic of Late Capitalism (1992)An Introduction to the Sociology of Sports Mega-Events (2006)Hybridizing Habitus and Reflexivity: (2006)Authenticity and place attachment of major visitor attractions (2015)In Other Words (1990)The Logic of Practice (1990)5. The Practice of Everyday Life (2000)Managing Memphis: governance and regulation in sterile spaces of play (2008)On the Role of Affect and Practice in the Production of Place (2010)Writing Singapore: choreographed and emergent practices (2020)Literary History as a Challenge to Literary Theory (1970)Textual poachers : television fans & participatory culture (1992)Building Imaginary Worlds: The Theory and History of Subcreation (2012)Bolkonskii Won't Die: Fan Fiction Based on Russian Classical Literature (2020)Ускользающие читатели: трансформации популярной культуры на русском языке как вызов исследователям литературных практик (2020)Appropriating the Shinsengumi: Hakuoki Fan Fiction as Transmedial/Transcultural Exploration (2021)Disneyland and Coney Island: Reflections on the Evolution of the Modern Amusement Park (1992)Wonder and Worth: Disney Museums in World Showcase (1993)The Cinema of Attractions Reloaded (2006)Show sold separately: promos, spoilers, and other media paratexts (2010)Aesthetics as Philosophy of Perception (2016)Critical theme parks: Dismaland, Disney and the politics of theming (2017)Pay (to pay) to play: drillable immersion at transmedia theme parks (2022)Cultural discount of cinematic achievement: the academy awards and U.S. movies’ East Asian box office (2009)Cli‐fi on the screen(s): patterns in the representations of climate change in fictional films (2015)The Apocalyptic Sublime: Anthropocene Representation and Environmental Agency in Hollywood Action‐Adventure Cli‐Fi Films (2018)Narrative Complexity in Contemporary American Television (2006)The bone in the throat: some uncertain thoughts on baroque method (2006)“The Rule of Anthropophagy: Europe under the Sign of Devoration” (1981) (2010)Culture, Globalization, Mediation (2004)Creating Subjectivities (2008)Ethnographic Approaches to the Internet and Computer-Mediated Communication (2008)
this work references cited by second hop

References

  • 1990The Cinema of Attractions Early Film, Its Spectator and the Avant-Garde1,285 cited
  • 1999The Disneyization of Society881 cited
  • 2002Everyday Life and Cultural Theory547 cited
  • 2002Themed flagship brand stores in the new millennium421 cited
  • 2004Neo-Baroque Aesthetics and Contemporary Entertainment275 cited
  • 2000Spectacular Narratives132 cited
  • 1981Disneyland and Walt Disney World: Traditional Values in Futuristic Form103 cited
  • 2004What we talk about when we talk about ‘walking in the city’193 cited
  • 2016Fan fiction as world-building: transformative reception in crossover writing33 cited
  • 2012The Immersive Worlds Handbook31 cited
  • 1981Disney World as Structure and Symbol: Re‐Creation of the American Experience28 cited
  • 2003Immersion in the Virtual Ornament: Contemporary “Movie Ride” Films17 cited
  • 2005"Take a Frown, Turn It Upside Down": Splash Mountain, Walt Disney World, and the Cultural De-rac[e]-ination of Disney's Song of the South (1946)16 cited
  • 2002Consuming the West15 cited
  • 1993It’s a Small World after All: Disney and the Pleasures of Identification14 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

2018
From Transmedia Storytelling to Transmedia Experience
11 cited

Cited by

No citing works inside the corpus for this window.