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Designing Digital Experiences for Positive Youth DevelopmentFrom Playpen to Playground
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  • 2018A Pilot Study of the KIBO Robot in Children with Severe ASD88 cited
  • 2014Generation Alpha at the Intersection of Technology, Play and Motivation78 cited
  • 2016Perspective taking and decision-making in educational game play: A mixed-methods study58 cited
  • 2016i RPD —A framework for guiding design‐based research for i P ad apps54 cited
  • 2019Equity and Diversity31 cited
  • 2024Talking about “bioluminescence” and “puppies of the ocean”: An anti‐deficit exploration of how families create and use digital artifacts for informal science learning during and after an aquarium visit4 cited

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