No open-access location is known for this record yet.
No open-access location is known for this record yet.
This study aims to investigate the role of cyberloafing in predicting creative performance. Cyberloafing is elaborated into four dimensions - emailing, surfing, leisure activities and serious browsing activities - in order to gain more insights on each dimension. The results of the study show that emailing activities and leisure activities have a positive effect on creativity while surfing activities have no effect on creativity. However, serious browsing activity has a negative effect on creativity. This study also explores the role of creative self-efficacy as a moderation in inhibiting the creativity through interactions with emailing, surfing and leisure browsing activities. The study suggests that the greater the creative self-efficacy of the employee, the weaker the effects are. Furthermore, leisure browsing activities and surfing activities are negatively associated with creativity, while the role of creative self-efficacy increases the relationship between emailing activities and creativity. These findings highlight the importance of managing the different dimensions of cyberloafing in the creativity area. Implications for research and management practice are discussed in this paper.
Loading…
Stored only when both papers are in the corpus — 22 citations exist upstream.
Imported from OpenAlex (CC0) — nothing here is generated.