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The authors want to show the importance of visualization, interfaces and re-design techniques through 3D modeling, animations and VRML in the development of simulation games for education or training purposes in a production environment. We also present some theories, concepts and a classification of different games on a two-dimensional map for displaying the variety of games and as a way for selecting a game that is appropriate to a specific pedagogical situation, in the wide taxonomy context of learning and education programs for cooperative learning. Finally, we also present some features of a simulation game for the production management of a product (printed circuit boards) in order for the trainees to practice the main stages in the manufacture of this product, through the platform of WWW and the techniques already presented for a high level of performance.
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