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Modeling reality with simulation games for a cooperative learning
7 references·2 citing·37 second hop
Modeling reality with simulation games for a cooperative learning (2002)Modeling reality with simulation games fo…Introduction to simulation (1999)Introduction to simulationSimulation-Based Experiential Learning (1993)Simulation-Based Experiential…The Effectiveness of Games for Educational Purposes: A Review of Recent Research (1992)The Effectiveness of Games fo…Designing games and simulations (1988)Designing games and simulatio…A Quantitative Review of Research on Instructional Simulation Gaming: A Twenty-Year Perspective (1986)A Quantitative Review of Rese…The Effective Use of Role-Play: A Handbook for Teachers and Trainers (1983)The Effective Use of Role-Pla…Principles and practices of gaming-simulation (1981)Principles and practices of g…The Science of Training and Development in Organizations (2012)The Science of Training and D…Computer Gaming and Interactive Simulations for Learning: A Meta-Analysis (2006)Computer Gaming and Interacti…Taxonomy of Educational Objectives: The Classification of Educational Goals, Handbook I: Cognitive Domain (1956)Media will never influence learning (1994)Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games (1996)A meta-analysis of the cognitive and motivational effects of serious games. (2013)Effectiveness of virtual reality-based instruction on students' learning outcomes in K-12 and higher education: A meta-analysis (2013)The benefits of playing video games. (2013)The Educational Effectiveness of Simulation Games (1981)Meta-analysis in social research (1982)Summing up: The Science of Reviewing Research (1987)The effects of modern mathematics computer games on mathematics achievement and class motivation (2010)Social Learning Theory. (1978)Communities of practice learning, meaning, and identity (1999)Self-Efficacy: The Exercise of Control (1999)Learning in the Twenty-First-Century Workplace (2014)Leadership training design, delivery, and implementation: A meta-analysis. (2017)COVID-19 and the workplace: Implications, issues, and insights for future research and action. (2020)Discrete-Event System Simulation (1984)Introduction to Simulation Using Siman (1990)An introduction to simulation using GPSS/H (1991)Design and simulation of demand information sharing in a supply chain (2006)Risk management models for supply chain: a scenario analysis of outsourcing to China (2011)Proceedings of the 2017 Winter Simulation Conference (2017)Toward a Theory of Intrinsically Motivating Instruction* (1981)Designing Computer Games to Help Physics Students Understand Newton's Laws of Motion (1984)Educational Technology (1987)Games, Motivation, and Learning: A Research and Practice Model (2002)Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation (2008)Game-based Learning and 21st century skills: A review of recent research (2016)Scientific Discovery Learning with Computer Simulations of Conceptual Domains (1998)Using artificial life to teach evolutionary biology (2004)Collaborative Inquiry Learning: Models, tools, and challenges (2009)The Scarlet Letter Study: Five Days of Social Ostracism (2000)Role-play for medical students learning about communication: Guidelines for maximising benefits (2007)Development of the WHO Caregiver Skills Training Program for Developmental Disorders or Delays (2019)From Gaming Simulation to Case Method —Empirical Study on Business Game Development and Evaluation (2004)Effectiveness of a game-based class for interdisciplinary energy systems education in engineering courses (2021)The Effectiveness of Instructional Games: A Literature Review and Discussion (2005)
this work references cited by second hop

References

  • 1992The Effectiveness of Games for Educational Purposes: A Review of Recent Research797 cited
  • 1999Introduction to simulation335 cited
  • 1981Principles and practices of gaming-simulation207 cited
  • 1983The Effective Use of Role-Play: A Handbook for Teachers and Trainers181 cited
  • 1993Simulation-Based Experiential Learning61 cited
  • 1986A Quantitative Review of Research on Instructional Simulation Gaming: A Twenty-Year Perspective55 cited
  • 1988Designing games and simulations47 cited

Cited by

  • 2012The Science of Training and Development in Organizations1,516 cited
  • 2006Computer Gaming and Interactive Simulations for Learning: A Meta-Analysis990 cited

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