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Some effects of thoughts on anti- and prosocial influences of media events: A cognitive-neoassociation analysis.
0 references·16 citing·56 second hopsampled
Some effects of thoughts on anti- and prosocial influences of media events: A cognitive-neoassociation analysis. (1984)Some effects of thoughts on anti- and pro…Frustration–Aggression Theory (2017)Frustration–Aggression TheorySuicide Clusters: A Review of Risk Factors and Mechanisms (2012)Suicide Clusters: A Review of…Media violence, physical aggression, and relational aggression in school age children: a short‐term longitudinal study (2010)Media violence, physical aggr…Overlooked but not untouched: How rudeness reduces onlookers’ performance on routine and creative tasks (2009)Overlooked but not untouched:…Chapter 3 Action‐Based Model of Dissonance (2009)Chapter 3 Action‐Based Model …How social perception can automatically influence behavior (2003)How social perception can aut…Gender dynamics and the social and spatial organization of computer gaming (2003)Gender dynamics and the socia…Automatic sources of aggression (2002)Automatic sources of aggressi…Video games and real-life aggression: review of the literature (2001)Video games and real-life agg…Priming Effects of Media Violence on the Accessibility of Aggressive Constructs in Memory (1998)Priming Effects of Media Viol…Effects of violent movies and trait hostility on hostile feelings and aggressive thoughts (1997)Effects of violent movies and…Group members' reactions to opinion deviates and conformists at varying degrees of proximity to decision deadline and of environmental noise. (1991)Group members' reactions to o…Role of cognitive-emotional mediators and individual differences in the effects of media violence on aggression. (1990)Role of cognitive-emotional m…The development of aggressive behavior from the perspective of a developing behaviorism. (1987)The development of aggressive…Television violence and children's aggression: Testing the priming, social script, and disinhibition predictions. (1987)Television violence and child…Affect of the Game Player (1986)Affect of the Game PlayerThe Handbook of Social Psychology (1969)Telling more than we can know: Verbal reports on mental processes. (1977)Violent evil and the General Aggression Model. (2004)A Theoretical Model of the Effects and Consequences of Playing Video Games. 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An ethnographic analysis of the positives and negatives of peer‐support around self‐harm on social media (2020)The Social Roots of Suicide: Theorizing How the External Social World Matters to Suicide and Suicide Prevention (2021)Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research (1975)Development and validation of brief measures of positive and negative affect: The PANAS scales. (1988)Development and validation of brief measures of positive and negative affect: The PANAS scales. (1988)When customers exhibit verbal aggression, employees pay cognitive costs. (2012)Exploring the effects of individual customer incivility encounters on employee incivility: The moderating roles of entity (in)civility and negative affectivity. (2013)Reciprocal effects of work stressors and counterproductive work behavior: A five-wave longitudinal study. (2013)Reading the Romance: Women, Patriarchy, and Popular Literature. (1985)Social Foundations of Thought and Action : A Social Cognitive Theory (1985)Women and Leisure: Premises and Performances Uncovered in an Integrative Review (2007)The moderating role of locus of control on the links between experiential motives and intention to play online games (2008)Wii all play (2009)The Principles of Psychology (1891)Dual-process theories in social psychology (1999)The Neural Basis of the Dynamic Unconscious (2011)The Role of Episodic Memories in Current and Future Well-Being (2011)A structural model of intrinsic motivation: On the psychology of means-ends fusion. (2018)Transmission of aggression through imitation of aggressive models. (1961)Social Learning Theory. (1978)Handbook of social psychology (2004)Affect and the Computer Game Player: The Effect of Gender, Personality, and Game Reinforcement Structure on Affective Responses to Computer Game-Play (2006)Incidence and Correlates of Internet Usage Among Adolescents in North Cyprus (2007)The psychophysiology of James Bond: Phasic emotional responses to violent video game events. (2008)A Theory of Cognitive Dissonance (1957)The Satisfaction With Life Scale (1985)An Action-Based Model of Cognitive-Dissonance Processes (2015)Mechanisms of Identity Conflict (2015)Cognitive Consistency Theory in Social Psychology: A Paradigm Reconsidered (2018)
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  • 1991Group members' reactions to opinion deviates and conformists at varying degrees of proximity to decision deadline and of environmental noise.320 cited
  • 2009Overlooked but not untouched: How rudeness reduces onlookers’ performance on routine and creative tasks295 cited
  • 2003How social perception can automatically influence behavior282 cited
  • 2009Chapter 3 Action‐Based Model of Dissonance234 cited
  • 1986Affect of the Game Player226 cited
  • 2002Automatic sources of aggression219 cited
  • 2012Suicide Clusters: A Review of Risk Factors and Mechanisms216 cited
  • 1987The development of aggressive behavior from the perspective of a developing behaviorism.210 cited
  • 1987Television violence and children's aggression: Testing the priming, social script, and disinhibition predictions.209 cited
  • 2003Gender dynamics and the social and spatial organization of computer gaming209 cited
  • 1998Priming Effects of Media Violence on the Accessibility of Aggressive Constructs in Memory208 cited
  • 1997Effects of violent movies and trait hostility on hostile feelings and aggressive thoughts196 cited
  • 2010Media violence, physical aggression, and relational aggression in school age children: a short‐term longitudinal study181 cited

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2001
Video games and real-life aggression: review of the literature
174 cited
  • 1990Role of cognitive-emotional mediators and individual differences in the effects of media violence on aggression.166 cited
  • 2017Frustration–Aggression Theory163 cited