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Beyond Barbie and Mortal Kombat
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Beyond Barbie and Mortal Kombat (2008)Beyond Barbie and Mortal KombatDo Men Advance Faster Than Women? Debunking the Gender Performance Gap in Two Massively Multiplayer Online Games (2016)Do Men Advance Faster Than Wo…Digital Art at the Interface of Technology and Feminism (2016)Digital Art at the Interface …Playing The Sims2: an exploration of gender differences in players’ motivations and patterns of play (2010)Playing The Sims2: an explora…Game Critics: Exploring the Role of Critique in Game-Design Literacies (2010)Game Critics: Exploring the R…A connective ethnography of peer knowledge sharing and diffusion in a tween virtual world (2008)A connective ethnography of p…Situated Learning (1991)Situated Learning: Legitimate Peripheral Participation. (1994)A Pedagogy of Multiliteracies: Designing Social Futures (1996)Digital games, literacy and language learning in L1 and L2 (2022)Uses and Gratifications Theory in the 21st Century (2000)Adolescent Development (2001)Motivations for Play in Online Games (2006)Handbook of Qualitative Research (1994)Researching hybrid learning communities in the digital age through educational ethnography (2013)Exploring Strategies for Retaining Information Technology Professionals: A Case Study (2015)Stereotype threat and the intellectual test performance of African Americans. (1995)Role congruity theory of prejudice toward female leaders. (2002)The benefits of playing video games. (2013)Development and evaluation of ‘Pure Rush’: An online serious game for drug education (2017)Fair play? Sex‐, age‐, and job‐related correlates of performance in a computer‐based simulation game (2021)Exploring the Multifaceted Challenges of Women in Engineering: A Comprehensive Literature Review (2023)The Social Shaping of Technology (1987)Feminism: A Fourth Wave? (2013)The Material Culture Reader (2020)
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  • 2016Do Men Advance Faster Than Women? Debunking the Gender Performance Gap in Two Massively Multiplayer Online Games122 cited
  • 2008A connective ethnography of peer knowledge sharing and diffusion in a tween virtual world112 cited
  • 2010Playing The Sims2: an exploration of gender differences in players’ motivations and patterns of play105 cited
  • 2010Game Critics: Exploring the Role of Critique in Game-Design Literacies16 cited
  • 2016Digital Art at the Interface of Technology and Feminism6 cited

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