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Virtual Art
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Virtual Art (2002)Virtual ArtVirtual Craft: Experiences and Aesthetics of Immersive Making Culture (2023)Virtual Craft: Experiences an…User attention and behaviour in virtual reality art encounter (2022)User attention and behaviour …Research on Convolutional Neural Network-Based Virtual Reality Platform Framework for the Intangible Cultural Heritage Conservation of China Hainan Li Nationality: Boat-Shaped House as an Example (2021)Research on Convolutional Neu…Self-Negating Images: Towards An-Iconology (2017)Self-Negating Images: Towards…Le théâtre immersif : une définition en trois paliers (2017)Le théâtre immersif : une déf…Liveness: le logiche mediali nella comunicazione dal vivo (2016)Liveness: le logiche mediali …Intimate Aesthetics and Facilitated Interaction (2014)Intimate Aesthetics and Facil…Startmaking sense: Live audio-visual media performance (2010)Startmaking sense: Live audio…La infografía digital en el ciberperiodismo (2008)La infografía digital en el c…Touching light: A new framework for immersion in artistic environments (2007)Touching light: A new framewo…The Virtual Infernal: Philippe de Loutherbourg, William Beckford and the Spectacle of the Sublime (2007)The Virtual Infernal: Philipp…Digital Art: When Artistic and Cultural Muse Merges with Computer Technology (2007)Digital Art: When Artistic an…Artificial Intelligence-Mediated Interaction in Virtual Reality Art (2006)Artificial Intelligence-Media…A history of virtual reality in performance (2006)A history of virtual reality …Interactive wallpaper (2005)Interactive wallpaperDigital Imagination: The Impact of Digital Imaging on Printed Textiles (2004)Digital Imagination: The Impa…Absorption and Theatricality (1980)Absorption and Theatricality: Painting and Beholder in the Age of Diderot (1981)The Metaphysics of Virtual Reality (1994)Creative Spectacle: Hunt, Hazlitt and De Quincey (2010)The Sounds of the Silents in Britain (2012)Hamlet on the holodeck: the future of narrative in cyberspace (1997)The Gulf War Did Not Take Place. (1997)The Work of Art in the Age of Mechanical Reproduction (2007)Dance performance and virtual reality: an investigation of current practice and a suggested tool for analysis (2018)Frictional Realities (2018)The route to immersion: a conceptual framework for cross-disciplinary immersive theatre and experiences (2023)Virtual Art: From Illusion to Immersion (2003)Virtual Art: From Illusion to Immersion (2003)The Creation Process in Digital Art (2009)The role of the physical work environment for creative employees – a case study of digital artists (2014)Scene clusters, causes, spatial patterns and strategies in the cultural landscape heritage of Tang Poetry Road in Eastern Zhejiang based on text mining (2023)Me++: The Cyborg Self and the Networked City (2003)Computers as Theatre (1993)Unmarked: The Politics of Performance (1994)Liveness: performance in a mediatized culture (2008)On theatre mediatisation: exploring transmediality inAldo Morto 54 (2020)Space, Time and Catwalks: Fashion Shows as a Multilayered Communication Channel (2021)Production of presence: what meaning cannot convey (2004)In-Game (2011)Media Archaeology (2011)Virtual reality interactivity in a museum environment (2018)Art museums and the incorporation of virtual reality: Examining the impact of VR on spatial and social norms (2020)Modelling Facebook usage among university students in Thailand: the role of emotional attachment in an extended technology acceptance model (2014)Safeguarding intangible cultural heritage in an ethnic theme park setting – the case of Binglanggu in Hainan Province, China (2017)The strategy of digital scenic area planning from the perspective of intangible cultural heritage protection (2018)Classification and Application of Digital Technologies in Landscape Heritage Protection (2022)How Do Geographical Factors Affect the Distribution of Intangible Cultural Heritage: A Case Study of Xinjiang, China (2023)The potential use of immersive virtual environments for collecting and archiving heritage gameplay activities in digital libraries (2024)The Rites Of Passage (1961)From Ritual to Theatre: The Human Seriousness of Play (1983)Evaluation and Experience in Art (2014)Designing Interactive Visuals for Dance from Body Maps: Machine Learning and Composite Animation Approaches (2022)Linking Audience Physiology to Choreography (2022)Art as Experience (1934) (2026)Digital Performance (2007)Les contours d’un théâtre immersif (1990-2010) (2010)
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Cited by

  • 2006A history of virtual reality in performance63 cited
  • 2014Intimate Aesthetics and Facilitated Interaction33 cited
  • 2017Self-Negating Images: Towards An-Iconology29 cited
  • 2022User attention and behaviour in virtual reality art encounter27 cited
  • 2007The Virtual Infernal: Philippe de Loutherbourg, William Beckford and the Spectacle of the Sublime25 cited
  • 2007Digital Art: When Artistic and Cultural Muse Merges with Computer Technology25 cited
  • 2021Research on Convolutional Neural Network-Based Virtual Reality Platform Framework for the Intangible Cultural Heritage Conservation of China Hainan Li Nationality: Boat-Shaped House as an Example24 cited
  • 2016Liveness: le logiche mediali nella comunicazione dal vivo18 cited
  • 2017Le théâtre immersif : une définition en trois paliers16 cited
  • 2005Interactive wallpaper16 cited
  • 2004Digital Imagination: The Impact of Digital Imaging on Printed Textiles15 cited
  • 2008La infografía digital en el ciberperiodismo13 cited
  • 2006Artificial Intelligence-Mediated Interaction in Virtual Reality Art12 cited
  • 2023Virtual Craft: Experiences and Aesthetics of Immersive Making Culture11 cited

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  • 2010Startmaking sense: Live audio-visual media performance9 cited
  • 2007Touching light: A new framework for immersion in artistic environments8 cited