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The gamer psychology: a psychological perspective on game design and gamification
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The gamer psychology: a psychological perspective on game design and gamification (2022)The gamer psychology: a psychological per…Gamifying learning experiences: Practical implications and outcomes (2013)Gamifying learning experience…The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education (2012)The Gamification of Learning …For the Win: How Game Thinking Can Revolutionize Your Business (2012)For the Win: How Game Thinkin…An Overview of the Schwartz Theory of Basic Values (2012)An Overview of the Schwartz T…Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps (2011)Gamification by Design: Imple…From game design elements to gamefulness (2011)From game design elements to …The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)The Motivational Pull of Vide…Motivations for Play in Online Games (2006)Motivations for Play in Onlin…Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)Intrinsic and Extrinsic Motiv…Finding flow: the psychology of engagement with everyday life (1997)Finding flow: the psychology …Intrinsic motivation and the process of learning: Beneficial effects of contextualization, personalization, and choice. (1996)Intrinsic motivation and the …Four ways five factors are basic (1992)Four ways five factors are ba…Flow: The Psychology of Optimal Experience (1991)Flow: The Psychology of Optim…Validation of the five-factor model of personality across instruments and observers. (1987)Validation of the five-factor…Intrinsic Motivation and Self-Determination in Human Behavior (1985)Intrinsic Motivation and Self…Toward a Theory of Intrinsically Motivating Instruction* (1981)Toward a Theory of Intrinsica…Self-efficacy: Toward a unifying theory of behavioral change. (1977)Self-efficacy: Toward a unifying theory of behavioral change. (1977)Universals in the Content and Structure of Values: Theoretical Advances and Empirical Tests in 20 Countries (1992)The PERMA-Profiler: A brief multidimensional measure of flourishing (2016)Global Evidence on Economic Preferences* (2018)PISA 2018 Assessment and Analytical Framework (2019)The Standard Edition of the Complete Psychological Works of Sigmund Freud (1953)Generalized expectancies for internal versus external control of reinforcement. (1966)A Psychobiological Model of Temperament and Character (1993)The structure of phenotypic personality traits. (1993)THE BIG FIVE PERSONALITY TRAITS, GENERAL MENTAL ABILITY, AND CAREER SUCCESS ACROSS THE LIFE SPAN (1999)Childhood and Society (2026)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)A Motivational Model of Video Game Engagement (2010)The benefits of playing video games. (2013)Integrating psychological and neurobiological considerations regarding the development and maintenance of specific Internet-use disorders: An Interaction of Person-Affect-Cognition-Execution (I-PACE) model (2016)Flow: the psychology of optimal experience (1990)Flow: The Psychology of Optimal Experience (1991)Gamification. using game-design elements in non-gaming contexts (2011)Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Gamification in theory and action: A survey (2014)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)The achievement motive (1953)Personality and Assessment (1968)Studies in Machiavellianism (1970)THE BIG FIVE PERSONALITY DIMENSIONS AND JOB PERFORMANCE: A META‐ANALYSIS (1991)The Big Five Trait taxonomy: History, measurement, and theoretical perspectives. (1999)Grit: Perseverance and passion for long-term goals. (2007)Social Foundations of Thought and Action : A Social Cognitive Theory (1985)Intrinsic Motivation and Self-Determination in Human Behavior (1988)Motivational Beliefs, Values, and Goals (2002)Technology Acceptance Model 3 and a Research Agenda on Interventions (2008)Intrinsic and extrinsic motivation from a self-determination theory perspective: Definitions, theory, practices, and future directions (2020)Measuring the Customer Experience in Online Environments: A Structural Modeling Approach (2000)Student engagement in high school classrooms from the perspective of flow theory. (2003)The Concept of Flow (2014)GameFlow (2005)Event tourism: Definition, evolution, and research (2007)Measuring and defining the experience of immersion in games (2008)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)
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References

  • 1985Intrinsic Motivation and Self-Determination in Human Behavior26,744 cited
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  • 2011From game design elements to gamefulness8,391 cited
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  • 2012The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education3,765 cited
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  • 2012For the Win: How Game Thinking Can Revolutionize Your Business2,354 cited
  • 1981Toward a Theory of Intrinsically Motivating Instruction*2,197 cited
  • 2013Gamifying learning experiences: Practical implications and outcomes

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2,013 cited
  • 1996Intrinsic motivation and the process of learning: Beneficial effects of contextualization, personalization, and choice.1,568 cited
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