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Exploring structural relations among computer self-efficacy, perceived immersion, and intention to use virtual reality training systems
16 references·11 citing·40 second hop
Exploring structural relations among computer self-efficacy, perceived immersion, and intention to use virtual reality training systems (2022)Exploring structural relations among comp…User Acceptance of Virtual Reality: An Extended Technology Acceptance Model (2020)User Acceptance of Virtual Re…Students’ ICT self-efficacy and computer and information literacy: Determinants and relationships (2017)Students’ ICT self-efficacy a…Examining the students’ behavioral intention to use e-learning in Azerbaijan? The General Extended Technology Acceptance Model for E-learning approach (2017)Examining the students’ behav…Investigating the influence of the most commonly used external variables of TAM on students’ Perceived Ease of Use (PEOU) and Perceived Usefulness (PU) of e-portfolios (2016)Investigating the influence o…User acceptance of YouTube for procedural learning: An extension of the Technology Acceptance Model (2012)User acceptance of YouTube fo…Situational interest, computer self‐efficacy and self‐regulation: Their impact on student engagement in distance education (2011)Situational interest, compute…Technology Acceptance Model 3 and a Research Agenda on Interventions (2008)Technology Acceptance Model 3…Measuring and defining the experience of immersion in games (2008)Measuring and defining the ex…User Acceptance of Information Technology: Toward A Unified View1 (2003)User Acceptance of Informatio…Determinants of Perceived Ease of Use: Integrating Control, Intrinsic Motivation, and Emotion into the Technology Acceptance Model (2000)Determinants of Perceived Eas…The Multilevel and Multifaceted Character of Computer Self-Efficacy: Toward Clarification of the Construct and an Integrative Framework for Research (1998)The Multilevel and Multifacet…Uses and abuses of coefficient alpha. (1996)Uses and abuses of coefficien…Computer Self-Efficacy: Development of a Measure and Initial Test (1995)Computer Self-Efficacy: Devel…Evaluating Structural Equation Models with Unobservable Variables and Measurement Error: A Comment (1981)Evaluating Structural Equatio…Self-efficacy: Toward a unifying theory of behavioral change. (1977)Self-efficacy: Toward a unify…Self-efficacy: Toward a unifying theory of behavioral change. (1977)Self-efficacy: Toward a unify…Understanding continued use of smart learning platforms: psychological wellbeing in an extended TAM-ISCM model (2025)Understanding continued use o…Shopping in the Metaverse: Decoding Consumer Intentions (2025)Shopping in the Metaverse: De…Charting the Future of Maritime Education and Training: A Technology-Acceptance-Model-Based Pilot Study on Students’ Behavioural Intention to Use a Fully Immersive VR Engine Room Simulator (2025)Charting the Future of Mariti…Adoption of digital intangible cultural heritage: a configurational study integrating UTAUT2 and immersion theory (2025)Adoption of digital intangibl…VR technology acceptance for English learning amongst secondary school students: role of classroom climate and language learning anxiety (2024)VR technology acceptance for …Validation of technology acceptance model for virtual reality usage in collaborative learning to enhance learner performance (2024)Validation of technology acce…The impact of immersive and flow experiences on consumer participation in hyper‐connected shopping platforms: A metaverse perspective (2024)The impact of immersive and f…The effect of computer self-efficacy on the behavioral intention to use translation technologies among college students: Mediating role of learning motivation and cognitive engagement (2024)The effect of computer self-e…Perceived compatibility and students’ intention to adopt digital technologies in Islamic education institutions (2024)Perceived compatibility and s…Techno-Stress Creators, Burnout and Psychological Health among Remote Workers during the Pandemic: The Moderating Role of E-Work Self-Efficacy (2023)Techno-Stress Creators, Burno…Evaluating the Use of Mixed Reality in CSI Training Through the Integration of the Task-Technology Fit and Technology Acceptance Model (2023)Evaluating the Use of Mixed R…Coefficient Alpha and the Internal Structure of Tests (1951)Statistical Theories of Mental Test Scores (1969)What is coefficient alpha? An examination of theory and applications. (1993)On the Use, the Misuse, and the Very Limited Usefulness of Cronbach’s Alpha (2008)Thanks coefficient alpha, we’ll take it from here. (2017)Use Omega Rather than Cronbach’s Alpha for Estimating Reliability. But… (2020)Flow: the psychology of optimal experience (1990)Flow: The Psychology of Optimal Experience (1991)Time Flies When You’re Having Fun: Cognitive Absorption and Beliefs About Information Technology Usage1 (2000)Engagement in digital entertainment games: A systematic review (2011)An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games (2015)Gameplay Engagement and Learning in Game-Based Learning (2015)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)The theory of planned behavior (1991)Consumer Acceptance and Use of Information Technology: Extending the Unified Theory of Acceptance and Use of Technology1 (2012)A new criterion for assessing discriminant validity in variance-based structural equation modeling (2014)Older Adults' Reasons for Using Technology while Aging in Place (2015)Diffusion of Innovations 1 (2019)Common method biases in behavioral research: A critical review of the literature and recommended remedies. (2003)Unified Theory of Acceptance and Use of Technology: A Synthesis and the Road Ahead (2016)Re-examining the Unified Theory of Acceptance and Use of Technology (UTAUT): Towards a Revised Theoretical Model (2017)The technology acceptance model (TAM): A meta-analytic structural equation modeling approach to explaining teachers’ adoption of digital technology in education (2018)Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)Generalized expectancies for internal versus external control of reinforcement. (1966)Social Learning Theory. (1978)From Intentions to Actions: A Theory of Planned Behavior (1985)Universals in the Content and Structure of Values: Theoretical Advances and Empirical Tests in 20 Countries (1992)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)Social Foundations of Thought and Action : A Social Cognitive Theory (1985)Self-Efficacy: The Exercise of Control (1999)Social Cognitive Theory: An Agentic Perspective (2001)Online learning: Adoption, continuance, and learning outcome—A review of literature (2018)Learner Engagement in Blended Learning Environments: A Conceptual Framework (2019)Trends in Educational Research about e-Learning: A Systematic Literature Review (2009–2018) (2020)Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research (1975)Design science in information systems research (2004)Design Science in Information Systems Research1 (2004)What drives a successful e-Learning? 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References

  • 2003User Acceptance of Information Technology: Toward A Unified View144,945 cited
  • 1977Self-efficacy: Toward a unifying theory of behavioral change.43,875 cited
  • 1977Self-efficacy: Toward a unifying theory of behavioral change.35,363 cited
  • 2008Technology Acceptance Model 3 and a Research Agenda on Interventions8,138 cited
  • 2000Determinants of Perceived Ease of Use: Integrating Control, Intrinsic Motivation, and Emotion into the Technology Acceptance Model6,658 cited
  • 1995Computer Self-Efficacy: Development of a Measure and Initial Test6,414 cited
  • 1996Uses and abuses of coefficient alpha.2,585 cited
  • 2008Measuring and defining the experience of immersion in games2,018 cited
  • 1998The Multilevel and Multifaceted Character of Computer Self-Efficacy: Toward Clarification of the Construct and an Integrative Framework for Research893 cited
  • 2011Situational interest, computer self‐efficacy and self‐regulation: Their impact on student engagement in distance education785 cited
  • 1981Evaluating Structural Equation Models with Unobservable Variables and Measurement Error: A Comment778 cited
  • 2016Investigating the influence of the most commonly used external variables of TAM on students’ Perceived Ease of Use (PEOU) and Perceived Usefulness (PU) of e-portfolios692 cited
  • 2012User acceptance of YouTube for procedural learning: An extension of the Technology Acceptance Model565 cited

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  • 2020User Acceptance of Virtual Reality: An Extended Technology Acceptance Model493 cited
  • 2017Examining the students’ behavioral intention to use e-learning in Azerbaijan? The General Extended Technology Acceptance Model for E-learning approach479 cited
  • 2017Students’ ICT self-efficacy and computer and information literacy: Determinants and relationships468 cited
  • Cited by

    • 2023Techno-Stress Creators, Burnout and Psychological Health among Remote Workers during the Pandemic: The Moderating Role of E-Work Self-Efficacy58 cited
    • 2024The effect of computer self-efficacy on the behavioral intention to use translation technologies among college students: Mediating role of learning motivation and cognitive engagement51 cited
    • 2025Adoption of digital intangible cultural heritage: a configurational study integrating UTAUT2 and immersion theory45 cited
    • 2024The impact of immersive and flow experiences on consumer participation in hyper‐connected shopping platforms: A metaverse perspective34 cited
    • 2024Perceived compatibility and students’ intention to adopt digital technologies in Islamic education institutions30 cited
    • 2025Understanding continued use of smart learning platforms: psychological wellbeing in an extended TAM-ISCM model25 cited
    • 2024VR technology acceptance for English learning amongst secondary school students: role of classroom climate and language learning anxiety22 cited
    • 2025Shopping in the Metaverse: Decoding Consumer Intentions17 cited
    • 2024Validation of technology acceptance model for virtual reality usage in collaborative learning to enhance learner performance14 cited
    • 2023Evaluating the Use of Mixed Reality in CSI Training Through the Integration of the Task-Technology Fit and Technology Acceptance Model13 cited
    • 2025Charting the Future of Maritime Education and Training: A Technology-Acceptance-Model-Based Pilot Study on Students’ Behavioural Intention to Use a Fully Immersive VR Engine Room Simulator7 cited