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“Alexa, can we design gamification without a screen?” - Implementing cooperative and competitive audio-gamification for intelligent virtual assistants
16 references·2 citing·28 second hop
“Alexa, can we design gamification without a screen?” - Implementing cooperative and competitive audio-gamification for intelligent virtual assistants (2022)“Alexa, can we design gamification withou…The Gamification of Learning: a Meta-analysis (2019)The Gamification of Learning:…The Rise of Motivational Information Systems: A Review of Gamification Research (2017)The Rise of Motivational Info…Self-Determination Theory: Basic Psychological Needs in Motivation, Development, and Wellness (2017)Self-Determination Theory: Ba…How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)How gamification motivates: A…Gamification for health and wellbeing: A systematic review of the literature (2016)Gamification for health and w…Towards understanding the effects of individual gamification elements on intrinsic motivation and performance (2015)Towards understanding the eff…Gamification in theory and action: A survey (2014)Gamification in theory and ac…Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Does Gamification Work? -- A …On psychological growth and vulnerability: Basic psychological need satisfaction and need frustration as a unifying principle. (2013)On psychological growth and v…The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education (2012)The Gamification of Learning …A Motivational Model of Video Game Engagement (2010)A Motivational Model of Video…The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)The Motivational Pull of Vide…Within-person variation in security of attachment: A self-determination theory perspective on attachment, need fulfillment, and well-being. (2000)Within-person variation in se…The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)The "What" and "Why" of Goal …Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)Intrinsic and Extrinsic Motiv…Flow: The Psychology of Optimal Experience (1991)Flow: The Psychology of Optim…What is critical for human-centered AI at work? – Toward an interdisciplinary theory (2023)What is critical for human-ce…How to Design Audio-Gamification for Language Learning with Amazon Alexa?—A Long-Term Field Experiment (2022)How to Design Audio-Gamificat…The theory of planned behavior (1991)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)From game design elements to gamefulness (2011)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)Intrinsic Motivation and Self-Determination in Human Behavior (1985)The benefits of playing video games. (2013)Integrating psychological and neurobiological considerations regarding the development and maintenance of specific Internet-use disorders: An Interaction of Person-Affect-Cognition-Execution (I-PACE) model (2016)Self-efficacy: Toward a unifying theory of behavioral change. (1977)Self-Efficacy: The Exercise of Control (1999)On Happiness and Human Potentials: A Review of Research on Hedonic and Eudaimonic Well-Being (2001)Self‐determination theory and work motivation (2005)Intrinsic and extrinsic motivation from a self-determination theory perspective: Definitions, theory, practices, and future directions (2020)Social Foundations of Thought and Action : A Social Cognitive Theory (1985)Intrinsic Motivation and Self-Determination in Human Behavior (1988)Motivational Beliefs, Values, and Goals (2002)Technology Acceptance Model 3 and a Research Agenda on Interventions (2008)Science and Human Behavior (1953)The need to belong: Desire for interpersonal attachments as a fundamental human motivation. (1995)The impact of gamification on learning and instruction: A systematic review of empirical evidence (2020)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Does gamification satisfy needs? A study on the relationship between gamification features and intrinsic need satisfaction (2019)Past, present, and future of customer engagement (2021)Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning (2021)A Review of Self-Determination Theory’s Basic Psychological Needs at Work (2016)Self-Determination Theory (2017)Basic psychological need theory: Advancements, critical themes, and future directions (2020)Self-Determination Theory in Work Organizations: The State of a Science (2017)Partial Least Squares Structural Equation Modeling (PLS-SEM) in second language and education research: Guidelines using an applied example (2022)
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References

  • 2000The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior34,111 cited
  • 2000Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions18,652 cited
  • 2017Self-Determination Theory: Basic Psychological Needs in Motivation, Development, and Wellness12,563 cited
  • 2014Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification5,197 cited
  • 2012The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education3,765 cited
  • 2006The Motivational Pull of Video Games: A Self-Determination Theory Approach3,328 cited
  • 2014Gamification in theory and action: A survey2,509 cited
  • 2013On psychological growth and vulnerability: Basic psychological need satisfaction and need frustration as a unifying principle.2,165 cited
  • 2016How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction2,059 cited
  • 2017The Rise of Motivational Information Systems: A Review of Gamification Research1,764 cited
  • 2000Within-person variation in security of attachment: A self-determination theory perspective on attachment, need fulfillment, and well-being.1,570 cited
  • 2019The Gamification of Learning: a Meta-analysis1,503 cited
  • 2010A Motivational Model of Video Game Engagement1,419 cited

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2016
Gamification for health and wellbeing: A systematic review of the literature
1,233 cited
  • 1991Flow: The Psychology of Optimal Experience1,018 cited
  • 2015Towards understanding the effects of individual gamification elements on intrinsic motivation and performance995 cited
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    • 2023What is critical for human-centered AI at work? – Toward an interdisciplinary theory50 cited
    • 2022How to Design Audio-Gamification for Language Learning with Amazon Alexa?—A Long-Term Field Experiment27 cited