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Harnessing active engagement in educational videos: Enhanced visuals and embedded questions
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Harnessing active engagement in educational videos: Enhanced visuals and embedded questions (2022)Harnessing active engagement in education…Evidence-based principles for how to design effective instructional videos. (2021)Evidence-based principles for…Measuring actual learning versus feeling of learning in response to being actively engaged in the classroom (2019)Measuring actual learning ver…A Framework of Effective Science Explanation Videos Informed by Criteria for Instructional Explanations (2018)A Framework of Effective Scie…Effective Educational Videos: Principles and Guidelines for Maximizing Student Learning from Video Content (2016)Effective Educational Videos:…The Cambridge Handbook of Multimedia Learning (2014)The Cambridge Handbook of Mul…Teaching and physics education research: bridging the gap (2014)Teaching and physics educatio…Active learning increases student performance in science, engineering, and mathematics (2014)Active learning increases stu…Role of physics lecture demonstrations in conceptual learning (2013)Role of physics lecture demon…Learning and retention of quantum concepts with different teaching methods (2011)Learning and retention of qua…Improved Learning in a Large-Enrollment Physics Class (2011)Improved Learning in a Large-…Computer Games and Instruction. (2011)Computer Games and Instructio…How Does Distance Education Compare With Classroom Instruction? A Meta-Analysis of the Empirical Literature (2004)How Does Distance Education C…Multimedia Learning in an Interactive Self-Explaining Environment: What Works in the Design of Agent-Based Microworlds? (2003)Multimedia Learning in an Int…Peer Instruction: Ten years of experience and results (2001)Peer Instruction: Ten years o…Interactive-engagement versus traditional methods: A six-thousand-student survey of mechanics test data for introductory physics courses (1998)Interactive-engagement versus…Handbook of clinical psychology (1965)Handbook of clinical psycholo…The 2 Sigma Problem: The Search for Methods of Group Instruction as Effective as One-to-One Tutoring (1984)Teaching problem solving through cooperative grouping. Part 1: Group versus individual problem solving (1992)Testing student interpretation of kinematics graphs (1994)Practical Meta-Analysis (2000)Does Active Learning Work? A Review of the Research (2004)Active learning narrows achievement gaps for underrepresented students in undergraduate science, technology, engineering, and math (2020)AI Tools in Society: Impacts on Cognitive Offloading and the Future of Critical Thinking (2025)Experimental and Quasi-Experimental Designs for Research (1963)Book Reviews: Statistical Methods for Meta-Analysis Larry V. Hedges and Ingram Olkin New York: Academic Press, 1985. xxii + 369 pp (1988)Seven Principles for Good Practice in Undergraduate Education (1989)The Impact of E-Learning in Medical Education (2006)Evaluation of Evidence-Based Practices in Online Learning: A Meta-Analysis and Review of Online Learning Studies (2009)The Effectiveness of Online and Blended Learning: A Meta-Analysis of the Empirical Literature (2013)Force concept inventory (1992)Active Learning: Cooperation in the College Classroom (2006)Where's the evidence that active learning works? (2006)The role of deliberate practice in the acquisition of expert performance. (1993)It's not about seat time: Blending, flipping, and efficiency in active learning classrooms (2014)The ICAP Framework: Linking Cognitive Engagement to Active Learning Outcomes (2014)Cognitive Load During Problem Solving: Effects on Learning (1988)Nine Ways to Reduce Cognitive Load in Multimedia Learning (2003)Students Satisfaction with Online Learning Experiences during the COVID-19 Pandemic (2020)A Systematic Review of Systematic Reviews on Blended Learning: Trends, Gaps and Future Directions (2021)The trends and outcomes of flipped learning research between 2012 and 2018: A descriptive content analysis (2021)Effectiveness of virtual reality-based instruction on students' learning outcomes in K-12 and higher education: A meta-analysis (2013)Digital Games, Design, and Learning (2015)Handbook of Self-Regulation of Learning and Performance (2017)Putting Education in “Educational” Apps (2015)Cognitive Architecture and Instructional Design: 20 Years Later (2019)Cognitive load theory and educational technology (2019)Does gamification improve student learning outcome? Evidence from a meta-analysis and synthesis of qualitative data in educational contexts (2020)Does ChatGPT enhance student learning? A systematic review and meta-analysis of experimental studies (2024)A power primer. (1992)GPOWER: A general power analysis program (1996)Eta squared and partial eta squared as measures of effect size in educational research (2011)
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References

  • 2014Active learning increases student performance in science, engineering, and mathematics11,824 cited
  • 1998Interactive-engagement versus traditional methods: A six-thousand-student survey of mechanics test data for introductory physics courses7,943 cited
  • 2001Peer Instruction: Ten years of experience and results2,826 cited
  • 2004How Does Distance Education Compare With Classroom Instruction? A Meta-Analysis of the Empirical Literature1,869 cited
  • 2019Measuring actual learning versus feeling of learning in response to being actively engaged in the classroom1,732 cited
  • 2014The Cambridge Handbook of Multimedia Learning1,624 cited
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  • 2003Multimedia Learning in an Interactive Self-Explaining Environment: What Works in the Design of Agent-Based Microworlds?425 cited
  • 2021Evidence-based principles for how to design effective instructional videos.382 cited
  • 2011Learning and retention of quantum concepts with different teaching methods

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133 cited
  • 2018A Framework of Effective Science Explanation Videos Informed by Criteria for Instructional Explanations96 cited
  • 2013Role of physics lecture demonstrations in conceptual learning82 cited
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