SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Playing with Copyright
16 references·1 citing·37 second hop
Playing with Copyright (2022)Playing with CopyrightPlayful learning for information literacy development (2020)Playful learning for informat…Copyright and Digital Literacy: Rules, Risk and Creativity (2018)Copyright and Digital Literac…Understanding librarians’ experiences of copyright (2017)Understanding librarians’ exp…School libraries, political information and information literacy provision: (2016)School libraries, political i…Information Literacy Landscapes: Information Literacy in Education, Workplace and Everyday Contexts (2011)Information Literacy Landscap…Information Literacy Landscapes: Information Literacy in Education, Workplace and Everyday Contexts (2010)Information Literacy Landscap…Teaching for quality learning at university (2008)Teaching for quality learning…How Gaming Could Improve Information Literacy. (2006)How Gaming Could Improve Info…Critical Information Literacy: Implications for Instructional Practice (2006)Critical Information Literacy…A Handbook for Teaching and Learning in Higher Education. Enhancing Academic Practice (2002)A Handbook for Teaching and L…Teaching For Quality Learning At University (1999)Teaching For Quality Learning…Evidence for Cognitive Load Theory (1991)Evidence for Cognitive Load T…Experiential Learning : Experience as the Source of Learning and Development (1983)Experiential Learning : Exper…Bargaining in the Shadow of the Law: The Case of Divorce (1979)Bargaining in the Shadow of t…The Grasshopper: Games, Life and Utopia (1978)The Grasshopper: Games, Life …Homo Ludens: A Study of the Play-Element in Culture. (1951)Homo Ludens: A Study of the P…Starting in-house copyright education programs: commonalities and conclusions from two southeastern US academic libraries (2024)Starting in-house copyright e…The Reflective Practitioner: How Professionals Think in Action (1985)A taxonomy for learning, teaching, and assessing : a revision of Bloom's taxonomy of educational objectives (2001)The revised two‐factor Study Process Questionnaire: R‐SPQ‐2F (2001)The Concept of Mind (2006)Trends in Global Higher Education: Tracking an Academic Revolution (2010)Frames of Mind: The Theory of Multiple Intelligences (1984)Reading images: the grammar of visual design (1996)Reframing Information Literacy as a Metaliteracy (2011)Undergraduates’ Use of Social Media as Information Sources (2014)Democracy and Education (2015)Posttruth, Truthiness, and Alternative Facts: Information Behavior and Critical Information Consumption for a New Age (2017)Cognitive Load During Problem Solving: Effects on Learning (1988)Cognitive Load Theory and the Format of Instruction (1991)Cognitive Load While Learning to Use a Computer Program (1996)Explaining the split-attention effect: Is the reduction of extraneous cognitive load accompanied by an increase in germane cognitive load? (2009)Advances in the Psychology of Human Intelligence (2014)Examining Productive Failure, Productive Success, Unproductive Failure, and Unproductive Success in Learning (2016)Interdisciplinarity: Practical approach to advancing education for sustainability and for the Sustainable Development Goals (2017)The undergraduate self-perception of employability: human capital, careers advice, and career ownership (2017)The design of blended learning in response to student diversity in higher education: Instructors’ views and use of differentiated instruction in blended learning (2018)Toward an understanding of flow in video games (2008)The Lens of Intrinsic Skill Atoms: A Method for Gameful Design (2015)Gamification of health professions education: a systematic review (2020)Aligning assessment with long‐term learning (2006)The ‘digital natives’ debate: A critical review of the evidence (2008)Redefining Internationalization at Home (2015)Identity and agency in cultural worlds (1999)Games, Motivation, and Learning: A Research and Practice Model (2002)Gamification in theory and action: A survey (2014)Credible Commitments: Using Hostages to Support Exchange (1996)An Introduction to Varieties of Capitalism (2001)Varieties of Capitalism (2001)Learning Styles and Learning Spaces: Enhancing Experiential Learning in Higher Education (2005)Why Minimal Guidance During Instruction Does Not Work: An Analysis of the Failure of Constructivist, Discovery, Problem-Based, Experiential, and Inquiry-Based Teaching (2006)Trapped between a Rock and a Hard Place: What Counts as Information Literacy in the Workplace and How Is It Conceptualized? (2011)Envisioning the Academic Library: A Reflection on Roles, Relevancy and Relationships (2014)The impact of workplace information literacy on organizational innovation: An empirical study (2019)
this work references cited by second hop

References

  • 1983Experiential Learning : Experience as the Source of Learning and Development33,193 cited
  • 1999Teaching For Quality Learning At University7,559 cited
  • 1951Homo Ludens: A Study of the Play-Element in Culture.6,561 cited
  • 2008Teaching for quality learning at university4,907 cited
  • 1979Bargaining in the Shadow of the Law: The Case of Divorce1,502 cited
  • 1978The Grasshopper: Games, Life and Utopia1,146 cited
  • 2002A Handbook for Teaching and Learning in Higher Education. Enhancing Academic Practice632 cited
  • 2006Critical Information Literacy: Implications for Instructional Practice551 cited
  • 1991Evidence for Cognitive Load Theory541 cited
  • 2010Information Literacy Landscapes: Information Literacy in Education, Workplace and Everyday Contexts145 cited
  • 2011Information Literacy Landscapes: Information Literacy in Education, Workplace and Everyday Contexts52 cited
  • 2006How Gaming Could Improve Information Literacy.26 cited
  • 2017Understanding librarians’ experiences of copyright25 cited
  • 2016School libraries, political information and information literacy provision:15 cited
  • 2020Playful learning for information literacy development13 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

  • 2018Copyright and Digital Literacy: Rules, Risk and Creativity9 cited
  • Cited by

    • 2024Starting in-house copyright education programs: commonalities and conclusions from two southeastern US academic libraries3 cited