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Posicionamiento de franquicias infantiles transmedia. Estudio de los casos Cleo & Cuquín y Piny
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Posicionamiento de franquicias infantiles transmedia. Estudio de los casos Cleo & Cuquín y Piny (2022)Posicionamiento de franquicias infantiles…Narrativa transmedia y representación mediática: el caso de #Luimelia (2022)Narrativa transmedia y repres…Blacksad: Under the Skin. Transmedia and Ludification as Cultural Experience (2021)Blacksad: Under the Skin. Tra…Mobile learning for homework: Emerging cultural practices in the new media ecology (2020)Mobile learning for homework:…The digital transmedia narrative composition of the storytelling of Lost (2019)The digital transmedia narrat…La co-creatividad en las marcas transmedia infantiles desde la perspectiva del productor (2018)La co-creatividad en las marc…Human and Business Success Factors for Transmedia Design Collaborations (2017)Human and Business Success Fa…What Can Librarians Learn from Elmo, Sid, and Dora? Applying the Principles of Educational Television to Storytime. (2016)What Can Librarians Learn fro…Deciphering models of transmedia production: history and technological change (2014)Deciphering models of transme…Confronting the Challenges of Participatory Culture (2009)Confronting the Challenges of…Introducción a la investigación cualitativa (2004)Introducción a la investigaci…Re-grounding Grounded Theory (2002)Re-grounding Grounded TheoryMetodología de la investigación educativa (1998)Metodología de la investigaci…Psychologie des technisierten Alltags (1996)Psychologie des technisierten…Playing with Power in Movies, Television, and Video Games (1991)Playing with Power in Movies,…The Discovery of Grounded Theory; Strategies for Qualitative Research (1968)The Discovery of Grounded The…The Structure of Scientific Revolutions (1963)The Social Construction of Reality (1967)THE DISCOVERY OF GROUNDED THEORY: STRATEGIES FOR QUALITATIVE RESEARCH. By Barney G. Glaser and Anselm L. Strauss. Chicago: Aldine Publishing Company, 1967. 271 pp. $6.75 (1968)Theory Construction in Qualitative Research (2012)Shedding the cobra effect: problematising thematic emergence, triangulation, saturation and member checking (2016)Flexible Coding of In-depth Interviews: A Twenty-first-century Approach (2018)Theory Building From Cases: Opportunities And Challenges (2007)Purposeful Sampling for Qualitative Data Collection and Analysis in Mixed Method Implementation Research (2013)Sample Size in Qualitative Interview Studies (2015)The Discovery of Grounded Theory (2017)Playing with Power in Movies, Television, and Video Games: From Muppet Babies to Teenage Mutant Ninja Turtles (1991)Narrative Complexity in Contemporary American Television (2006)PaleoTV, NeoTV and MetaTV in US Drama Series (2009)“Stella Maris no somos fake”: aproximación exploratoria al universo transmedia de la serie de televisión La Mesías (Movistar+, 2023) (2024)The Constitution of Society. Outline of the Theory of Structuration (1984)Grounded theory research: Procedures, canons, and evaluative criteria (1990)Representation: Cultural representations and signifying practices. (1997)Understanding Media: The Extensions of Man (1964)Rules of Play: Game Design Fundamentals (2003)The Experience Economy (2012)La entrevista, recurso flexible y dinámico (2013)La técnica de grupos focales (2013)Motivation and E-Learning English as a foreign language: A qualitative study (2019)Estrategia Didáctica para Desarrollar el Pensamiento Crítico (2016)Género y formación del profesorado: análisis de las Guías Docentes del área de Didáctica de las Ciencias Sociales (2018)Lean Startup as a Learning Methodology for Developing Digital and Research Competencies (2019)Foundations of Game-Based Learning (2015)Social media and education: reconceptualizing the boundaries of formal and informal learning (2015)Determinants of 21st-Century Skills and 21st-Century Digital Skills for Workers: A Systematic Literature Review (2020)Chronizität im Alltag der psychiatrischen Versorgung – eine Forschungskollaboration zwischen Sozialpsychiatrie und Europäischer Ethnologie (2016)Von der Gesellschaftlichkeit des Menschen – Sozialpsychologie als kritisch-emanzipatorische Wissenschaft (2022)Critical Media Literacy: Research, Theory, and Practice in “New Times” (2000)Hardware gimmick or cultural innovation? Technological, cultural, and social foundations of the Japanese video game industry (2003)What Is Video Game Culture? Cultural Studies and Game Studies (2010)
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References

  • 1968The Discovery of Grounded Theory; Strategies for Qualitative Research40,042 cited
  • 2009Confronting the Challenges of Participatory Culture2,411 cited
  • 2004Introducción a la investigación cualitativa909 cited
  • 1991Playing with Power in Movies, Television, and Video Games760 cited
  • 2002Re-grounding Grounded Theory367 cited
  • 1998Metodología de la investigación educativa264 cited
  • 1996Psychologie des technisierten Alltags47 cited
  • 2020Mobile learning for homework: Emerging cultural practices in the new media ecology20 cited
  • 2021Blacksad: Under the Skin. Transmedia and Ludification as Cultural Experience7 cited
  • 2019The digital transmedia narrative composition of the storytelling of Lost6 cited
  • 2022Narrativa transmedia y representación mediática: el caso de #Luimelia6 cited
  • 2017Human and Business Success Factors for Transmedia Design Collaborations5 cited
  • 2018La co-creatividad en las marcas transmedia infantiles desde la perspectiva del productor4 cited
  • 2016What Can Librarians Learn from Elmo, Sid, and Dora? Applying the Principles of Educational Television to Storytime.3 cited
  • 2014Deciphering models of transmedia production: history and technological change

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