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Application and Development of Computer-Aided Design Methods in Clothing Design under the Environment of Internet of Things
5 references·0 citing·27 second hop
Application and Development of Computer-Aided Design Methods in Clothing Design under the Environment of Internet of Things (2022)Application and Development of Computer-A…Virtual reality interactive teaching for Chinese traditional Tibetan clothing (2018)Virtual reality interactive t…Young professionals’ conspicuous consumption of clothing (2016)Young professionals’ conspicu…Effect of Patternmaker’s Proficiency On the Creation of Clothing (2016)Effect of Patternmaker’s Prof…Clothing consumption culture of a neo-tribe (2016)Clothing consumption culture …How clothing design and cultural industries refashioned frontier masculinities: a historical geography of Western wear (2015)How clothing design and cultu…Toward a new sociology of masculinity (1985)Subculture: The Meaning of Style (1995)Creating Country Music (1997)Hyper or hypo-masculine? Re-conceptualizing ‘hyper-masculinity’ through Seattle’s gay, leather community (2016)Masculinities and geography, moving forward: men’s bodies, emotions and spiritualities (2019)Hegemonic masculinity: new spaces, practices, and relations (2024)The Principles of Psychology (1891)Society and the Adolescent Self-Image (1965)Possessions and the Extended Self (1988)To what extent do conspicuous consumption and status consumption reinforce the effect of self-image congruence on emotional brand attachment? Evidence from the Kingdom of Saudi Arabia (2020)Going (in)conspicuous: antecedents and moderators of luxury consumption (2022)Impact of self‐esteem and self‐gifting on masstige purchase intentions (2024)Content Analysis for the Social Sciences and Humanities. (1970)Understanding Attitudes and Predicting Social Behavior (1980)The Theory of Reasoned Action: A Meta-Analysis of Past Research with Recommendations for Modifications and Future Research (1988)Measuring the experience of off-price fashion shopping: scale development and validation (2018)Modelling fashion clothing involvement among gay consumers in South Africa (2020)Luxury consumption and the temporal-spatial subjectivity of Hong Kong men (2022)The role of deliberate practice in the acquisition of expert performance. (1993)Creative productivity: A predictive and explanatory model of career trajectories and landmarks. (1997)Creative productivity: A predictive and explanatory model of career trajectories and landmarks. (1997)Adaptivity of pattern making methods to garments for varying body dimensions (2019)Construction of the PSO-LSSVM prediction model for sleeve pattern dimensions based on garment flat recognition (2022)Developing a basic pattern for a design based on the comparison of four basic pattern approaches (2022)Fashion inspiration and technology: virtual reality in an experimental apparel design classroom (2020)Integration of Chinese Traditional Cultural Elements in Modern Graphic Design Teaching Based on Big Data Analysis (2020)Computer 5G Virtual Reality Environment 3D Clothing Design (2022)
this work references cited by second hop

References

  • 2016Young professionals’ conspicuous consumption of clothing51 cited
  • 2018Virtual reality interactive teaching for Chinese traditional Tibetan clothing37 cited
  • 2015How clothing design and cultural industries refashioned frontier masculinities: a historical geography of Western wear20 cited
  • 2016Effect of Patternmaker’s Proficiency On the Creation of Clothing15 cited
  • 2016Clothing consumption culture of a neo-tribe13 cited

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