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A gamified augmented reality vocational training program for adults with intellectual and developmental disabilities: A pilot study on acceptability and effectiveness
12 references·0 citing·47 second hop
A gamified augmented reality vocational training program for adults with intellectual and developmental disabilities: A pilot study on acceptability and effectiveness (2022)A gamified augmented reality vocational t…Self-management of vocational skills for people with significant intellectual disabilities: A systematic review (2021)Self-management of vocational…Barriers to finding and maintaining open employment for people with intellectual disability in Australia (2019)Barriers to finding and maint…Augmented Reality: Teaching Daily Living Skills to Adults With Intellectual Disabilities (2019)Augmented Reality: Teaching D…Toward Competitive Employment for Persons with Intellectual and Developmental Disabilities: What Progress Have We Made and Where Do We Need to Go (2018)Toward Competitive Employment…What constitutes effective support in obtaining and maintaining employment for individuals with intellectual disability? A scoping review (2017)What constitutes effective su…Work Environment-Related Factors in Obtaining and Maintaining Work in a Competitive Employment Setting for Employees with Intellectual Disabilities: A Systematic Review (2015)Work Environment-Related Fact…Augmented Reality as a Navigation Tool to Employment Opportunities for Postsecondary Education Students With Intellectual Disabilities and Autism (2015)Augmented Reality as a Naviga…A RECIPE for Meaningful Gamification (2014)A RECIPE for Meaningful Gamif…A History of the Unity Game Engine (2014)A History of the Unity Game E…Untapped potential: Perspectives on the employment of people with intellectual disability (2012)Untapped potential: Perspecti…Qualitative research & evaluation methods (2003)Qualitative research & evalua…The Neurobehavioral Cognitive Status Examination: A Brief But Differentiated Approach to Cognitive Assessment (1987)The Neurobehavioral Cognitive…Implementing Supported Employmentas an Evidence-Based Practice (2001)World Report on Disability (2011)Factors Affecting the Acceptance of People with Disabilities at Work: A Literature Review (2013)The Employers’ perspective on barriers and facilitators to employment of people with intellectual disability: A differential mixed‐method approach (2017)Prioritizing barriers and solutions to improve employment for persons with developmental disabilities (2019)Workplace accommodations for adults with autism spectrum disorder: a scoping review (2019)Disabling Barriers-Enabling Environments (1994)The Use of Single-Subject Research to Identify Evidence-Based Practice in Special Education (2005)Stanford-Binet Intelligence Scale (2012)A Systematic Review of Assistive Technology for Individuals With Intellectual Disability in the Workplace (2017)The Effectiveness of Rehabilitation Interventions on the Employment and Functioning of People with Intellectual Disabilities: A Systematic Review (2019)The Behavior of Organisms: An Experimental Analysis (1939)Homo Ludens: A Study of the Play-Element in Culture. 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(2008)Evidence-Based Secondary Transition Predictors for Improving Postschool Outcomes for Students With Disabilities (2009)Predictors of Postschool Employment Outcomes for Young Adults With Severe Disabilities (2011)Environmental Factors that Impact the Workplace Participation of Transition-Aged Young Adults with Brain-Based Disabilities: A Scoping Review (2020)Interventions for improving employment outcomes for persons with autism spectrum disorders: A systematic review update (2021)The impact of competitive integrated employment on economic, psychological, and physical health outcomes for individuals with intellectual and developmental disabilities (2022)Social Learning Theory (1977)Journal of Education and Practice (2017)The Convention on the Rights of Persons with Disabilities (2017)Inclusion of Digital Literacy Skills in Transition Planning for Students With Intellectual Disabilities (2022)Interventions Focused on Independent Living Skills for Youth With Intellectual Disability or Autism Spectrum Disorder (2023)Designing Inclusive AI Interaction for Neurodiversity (2025)Enhanced self‐determination of adults with intellectual disability as an outcome of moving to community‐based work or living environments (2001)Feelings About Work: A Review of the Socio‐emotional Impact of Supported Employment on People with Intellectual Disabilities (2007)Routledge handbook of disability studies (2013)Employment Sustainability for People with Intellectual Disability: A Systematic Review (2021)The role of social enterprises in facilitating labour market integration for people with disabilities: A convenient deflection from policy mainstreaming? (2021)Which success factors do young adults with mild intellectual disability highlight in their school-work transition? (2022)Consumers' perspectives on service staff with disabilities in the hospitality industry (2013)Gaining a Competitive Advantage with Disability Inclusion Initiatives (2014)HRM practices that support the employment and social inclusion of workers with an intellectual disability (2017)Identification of Parameters That Predict Sport Climbing Performance (2019)Application of the Educational Game to Enhance Student Learning (2021)The Role of School Principals in Promoting Inclusive Schools: A Teachers’ Perspective (2021)Religiousness and Spiritual Support Among Advanced Cancer Patients and Associations With End-of-Life Treatment Preferences and Quality of Life (2007)Effect of a human-type communication robot on cognitive function in elderly women living alone (2012)Cognitive Linguistic Quick Test (2018)The design, development, and evaluation of telepresence interfaces for aging adults: Investigating user perceptions of privacy and usability (2021)What Would You Like to Visit Next? – Using a Knowledge-Graph Driven Museum Guide in a Virtual Exhibition (2022)Serious Games in Digital Gaming: A Comprehensive Review of Applications, Game Engines and Advancements (2023)
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References

  • 2014A RECIPE for Meaningful Gamification674 cited
  • 1987The Neurobehavioral Cognitive Status Examination: A Brief But Differentiated Approach to Cognitive Assessment610 cited
  • 2014A History of the Unity Game Engine212 cited
  • 2018Toward Competitive Employment for Persons with Intellectual and Developmental Disabilities: What Progress Have We Made and Where Do We Need to Go186 cited
  • 2015Work Environment-Related Factors in Obtaining and Maintaining Work in a Competitive Employment Setting for Employees with Intellectual Disabilities: A Systematic Review177 cited
  • 2015Augmented Reality as a Navigation Tool to Employment Opportunities for Postsecondary Education Students With Intellectual Disabilities and Autism150 cited
  • 2012Untapped potential: Perspectives on the employment of people with intellectual disability101 cited
  • 2019Augmented Reality: Teaching Daily Living Skills to Adults With Intellectual Disabilities89 cited
  • 2019Barriers to finding and maintaining open employment for people with intellectual disability in Australia67 cited
  • 2003Qualitative research & evaluation methods64 cited
  • 2017What constitutes effective support in obtaining and maintaining employment for individuals with intellectual disability? A scoping review43 cited
  • 2021Self-management of vocational skills for people with significant intellectual disabilities: A systematic review22 cited

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