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ANALISA PENGARUH PERCEIVED EASE OF USE DAN MELALUI PERCEIVED ENJOYMENT TERHADAP BEHAVIOR INTENTION PADA DIGITAL PAYMENT
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ANALISA PENGARUH PERCEIVED EASE OF USE DAN MELALUI PERCEIVED ENJOYMENT TERHADAP BEHAVIOR INTENTION PADA DIGITAL PAYMENT (2022)ANALISA PENGARUH PERCEIVED EASE OF USE DA…Influencing Factor in E-Wallet Acceptant and Use (2018)Influencing Factor in E-Walle…Risk, trust, and the interaction of perceived ease of use and behavioral control in predicting consumers’ use of social media for transactions (2017)Risk, trust, and the interact…Empirical Study of Influential Factors of Online Customers’ Repurchase Intention (2016)Empirical Study of Influentia…Does ease-of-use contributes to the perception of enjoyment? A case of gamification in e-banking (2016)Does ease-of-use contributes …Enjoyment and social influence: predicting mobile payment adoption (2015)Enjoyment and social influenc…Consumer Acceptance and Use of Information Technology: Extending the Unified Theory of Acceptance and Use of Technology1 (2012)Consumer Acceptance and Use o…Consumer acceptance and use of information technology: Extending the unified theory of acceptance and use of technology (2012)Consumer acceptance and use o…Understanding Web-based learning continuance intention: The role of subjective task value (2008)Understanding Web-based learn…Extending the TAM for a World-Wide-Web context (2001)Extending the TAM for a World…The Behavioral Consequences of Service Quality (1996)The Behavioral Consequences o…Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Perceived Usefulness, Perceiv…Perceived usefulness, perceived ease of use, perceived enjoyment on behavioral intention to use through trust (2023)Perceived usefulness, perceiv…Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)The theory of planned behavior (1991)Limitations to the rapid adoption of M-payment services: Understanding the impact of privacy risk on M-Payment services (2017)The battle of Brain vs. Heart: A literature review and meta-analysis of “hedonic motivation” use in UTAUT2 (2019)Consumer Acceptance and Use of Information Technology: A Meta-Analytic Evaluation of UTAUT2 (2020)Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research (1975)Self-efficacy mechanism in human agency. (1982)User Acceptance of Computer Technology: A Comparison of Two Theoretical Models (1989)A new criterion for assessing discriminant validity in variance-based structural equation modeling (2014)A Conceptual Model of Service Quality and Its Implications for Future Research (1985)SERVQUAL: A multiple-Item Scale for measuring consumer perceptions of service quality (1988)Measuring Service Quality: A Reexamination and Extension (1992)The Different Roles of Satisfaction, Trust, and Commitment in Customer Relationships (1999)Assessing the effects of quality, value, and customer satisfaction on consumer behavioral intentions in service environments (2000)Understanding Customer Experience Throughout the Customer Journey (2016)User Acceptance of Information Technology: Toward A Unified View1 (2003)A meta-analysis of e-learning technology acceptance: The role of user types and e-learning technology types (2011)Online shopping drivers and barriers for older adults: Age and gender differences (2014)Investigating users’ perspectives on e-learning: An integration of TAM and IS success model (2015)Diffusion of Innovations 1 (2019)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Consumer Acceptance of Electronic Commerce: Integrating Trust and Risk with the Technology Acceptance Model (2003)Trust and TAM in Online Shopping: An Integrated Model1 (2003)User Acceptance of Hedonic Information Systems1 (2004)The Duality of Human Existence (1969)An Integrated Model of Information Systems Adoption in Small Businesses (1999)User Acceptance of Information Technology: Toward a Unified View (2003)Preservice Teachers’ Acceptance of Learning Management Software: An Application of the UTAUT2 Model (2013)Using the Technology Acceptance Model in Understanding Academics’ Behavioural Intention to Use Learning Management Systems (2014)Integration of UTAUT model in internet banking adoption context (2019)Cutoff criteria for fit indexes in covariance structure analysis: Conventional criteria versus new alternatives (1999)Gamification and serious games: A literature meta-analysis and integrative model (2018)How gamification marketing activities motivate desirable consumer behaviors: Focusing on the role of brand love (2018)Gamification and online impulse buying: The moderating effect of gender and age (2020)A Cognitive Model of the Antecedents and Consequences of Satisfaction Decisions (1980)Understanding Information Systems Continuance: An Expectation-Confirmation Model1 (2001)Evaluating the online shopping behavior among Egyptian college-educated community (2019)Augmented Reality Users: The Effect of Perceived Ease of Use, Perceived Usefulness, and Customer Experience on Repurchase Intention (2022)Investigating young consumers’ online buying behavior in COVID-19 pandemic: perspective of Bangladesh (2022)Common method biases in behavioral research: A critical review of the literature and recommended remedies. (2003)Analyzing the effect of social support and community factors on customer engagement and its impact on loyalty behaviors toward social commerce websites (2019)Consumers’ Decision-Making Process on Social Commerce Platforms: Online Trust, Perceived Risk, and Purchase Intentions (2020)The role of utilitarian and hedonic aspects in the continuance intention to use social mobile apps (2022)A Theoretical Extension of the Technology Acceptance Model: Four Longitudinal Field Studies (2000)Why Don’t Men Ever Stop to Ask for Directions? Gender, Social Influence, and Their Role in Technology Acceptance and Usage Behavior1 (2000)Unified Theory of Acceptance and Use of Technology: A Synthesis and the Road Ahead (2016)Re-examining the Unified Theory of Acceptance and Use of Technology (UTAUT): Towards a Revised Theoretical Model (2017)
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References

  • 1989Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology68,271 cited
  • 2012Consumer Acceptance and Use of Information Technology: Extending the Unified Theory of Acceptance and Use of Technology115,720 cited
  • 1996The Behavioral Consequences of Service Quality11,994 cited
  • 2001Extending the TAM for a World-Wide-Web context3,801 cited
  • 2012Consumer acceptance and use of information technology: Extending the unified theory of acceptance and use of technology1,278 cited
  • 2008Understanding Web-based learning continuance intention: The role of subjective task value869 cited
  • 2017Risk, trust, and the interaction of perceived ease of use and behavioral control in predicting consumers’ use of social media for transactions529 cited
  • 2015Enjoyment and social influence: predicting mobile payment adoption414 cited
  • 2016Does ease-of-use contributes to the perception of enjoyment? A case of gamification in e-banking202 cited
  • 2016Empirical Study of Influential Factors of Online Customers’ Repurchase Intention52 cited
  • 2018Influencing Factor in E-Wallet Acceptant and Use39 cited

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  • 2023Perceived usefulness, perceived ease of use, perceived enjoyment on behavioral intention to use through trust9 cited

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