SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Co-Creating History: The Case of WORTHY as a Virtual Collaborative Museum
10 references·2 citing·50 second hop
Co-Creating History: The Case of WORTHY as a Virtual Collaborative Museum (2022)Co-Creating History: The Case of WORTHY a…Young people and museums in the time of covid-19 (2021)Young people and museums in t…Museums and Technology for Value Creation (2019)Museums and Technology for Va…Augmenting Museum Communication Services to Create Young Audiences (2019)Augmenting Museum Communicati…A Tale of Technology and Collaboration: Preparing for 21st-Century Museum Visitors (2019)A Tale of Technology and Coll…What is co-creation? An interactional creation framework and its implications for value creation (2017)What is co-creation? An inter…Exploring the experience value of museum visitors as a co-creation process (2017)Exploring the experience valu…The Future of Competition: Co‐Creating Unique Value with Customers (2005)The Future of Competition: Co…Survey research in operations management: a process‐based perspective (2002)Survey research in operations…Focus Groups (1996)Focus GroupsCase Study Research: Design and Methods (1991)Case Study Research: Design a…No Room for Clio? Digital Approaches to Historical Awareness and Cultural Heritage Education (2026)No Room for Clio? Digital App…Brand Museum Networking in Between Criticism and Affirmation: Analytical and Critical Review for Cultural Destination Developers (2024)Brand Museum Networking in Be…Coefficient Alpha and the Internal Structure of Tests (1951)Review of Psychometric theory (2nd ed.). (1979)SERVQUAL: A multiple-Item Scale for measuring consumer perceptions of service quality (1988)Towards a sustainable fashion retail supply chain in Europe: Organisation and performance (2008)Supply chain collaboration for sustainability: A literature review and future research agenda (2017)TWO CRITERIA FOR GOOD MEASUREMENTS IN RESEARCH: VALIDITY AND RELIABILITY (2017)Learning from Museums: Visitor Experiences and the Making of Meaning (2000)The museum environment and the visitor experience (2000)Evolving to a New Dominant Logic for Marketing (2003)Understanding tourism loyalty: Horizontal vs. destination loyalty (2017)Customer value co-creation in the hospitality and tourism industry: a systematic literature review (2022)Mixed reality experiences in museums: Exploring the impact of functional elements of the devices on visitors’ immersive experiences and post-experience behaviours (2022)The Constitution of Society. Outline of the Theory of Structuration (1984)A Thousand Plateaus: Capitalism and Schizophrenia (1989)Service Quality Delivery through Web Sites: A Critical Review of Extant Knowledge (2002)Global platforms and ecosystems: Implications for international business theories (2019)How does artificial intelligence enable and enhance value co-creation in industrial markets? An exploratory case study in the healthcare ecosystem (2020)The future of competition: co-creating unique value with customers (2004)Service-dominant logic: continuing the evolution (2007)On value and value co-creation: A service systems and service logic perspective (2008)Technology and Education as Elements in Museum Cultural Inclusion (2021)Place-Based Education: Learning to Be Where We are (2002)Foundations of Place: A Multidisciplinary Framework for Place-Conscious Education (2003)Object-based learning, or learning from objects in the anthropology museum (2018)Digging up Memories – Empowering collections at Vindolanda Museum through virtual exhibits (2023)Through Virtual Field Trip Technology Intervention, Can Museums Be a Source of Historical Learning? (2023)AI telepresence robots: redefining accessibility in cultural heritage (2025)An approach to environmental psychology (1974)Welcome to the experience economy. (1998)Welcome to the experience economy (2019)Art therapy practices in museum education: A mini review (2023)RETRACTED ARTICLE: Immersive Museums in the Digital Age: Exploring the Impact of Virtual Reality on Visitor Satisfaction and Loyalty (2024)The role of immersive technologies in cultural contexts: future challenges from the literature (2024)Civilizing Rituals: Inside Public Art Museums. (1998)The Engaging Museum: Developing Museums for Visitor Involvement (2005)Latent dimensions of museum experience: assessing cross-cultural perspectives of visitors from tripadvisor reviews (2022)ChatGPT and the Generation of Digitally Born “Knowledge”: How Does a Generative AI Language Model Interpret Cultural Heritage Values? (2023)Business model innovation and Industry 5.0: a possible integration in GLAM institutions (2024)Naturalistic inquiry (1985)Focus Groups: A Practical Guide for Applied Research (1989)The methodology of Focus Groups: the importance of interaction between research participants (1994)Getting the Focus and the Group: Enhancing Analytical Rigor in Focus Group Research (2000)The determinants of vulnerability and adaptive capacity at the national level and the implications for adaptation (2005)How Many Focus Groups Are Enough? Building an Evidence Base for Nonprobability Sample Sizes (2016)Customer Knowledge Development: Antecedents and Impact on New Product Performance (2004)Platform capitalism: The intermediation and capitalisation of digital economic circulation (2017)Corporate Innovation Along the Supply Chain (2018)Theory Building From Cases: Opportunities And Challenges (2007)Document Analysis as a Qualitative Research Method (2009)Qualitative Case Study Methodology: Study Design and Implementation for Novice Researchers (2015)
this work references cited by second hop

References

  • 1991Case Study Research: Design and Methods39,535 cited
  • 1996Focus Groups2,351 cited
  • 2002Survey research in operations management: a process‐based perspective1,610 cited
  • 2017What is co-creation? An interactional creation framework and its implications for value creation735 cited
  • 2005The Future of Competition: Co‐Creating Unique Value with Customers362 cited
  • 2017Exploring the experience value of museum visitors as a co-creation process220 cited
  • 2019Augmenting Museum Communication Services to Create Young Audiences36 cited
  • 2021Young people and museums in the time of covid-1936 cited
  • 2019Museums and Technology for Value Creation14 cited
  • 2019A Tale of Technology and Collaboration: Preparing for 21st-Century Museum Visitors13 cited

Cited by

  • 2026No Room for Clio? Digital Approaches to Historical Awareness and Cultural Heritage Education1 cited
  • 2024Brand Museum Networking in Between Criticism and Affirmation: Analytical and Critical Review for Cultural Destination Developers1 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work