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Gamification of graduate medical education in an emergency medicine residency program
14 references·0 citing·51 second hop
Gamification of graduate medical education in an emergency medicine residency program (2022)Gamification of graduate medical educatio…Serious Gaming and Gamification Education in Health Professions: Systematic Review (2019)Serious Gaming and Gamificati…Finding the ‘QR’ to Patient Safety: Applying Gamification to Incorporate Patient Safety Priorities Through a Simulated ‘Escape Room’ Experience (2019)Finding the ‘QR’ to Patient S…Trapped as a Group, Escape as a Team: Applying Gamification to Incorporate Team-building Skills Through an ‘Escape Room’ Experience (2018)Trapped as a Group, Escape as…A systematic review of gamification in e-Health (2017)A systematic review of gamifi…Gamification and Multimedia for Medical Education: A Landscape Review (2016)Gamification and Multimedia f…Moral Identity and Developmental Theory (2015)Moral Identity and Developmen…Gamification in medical education (2015)Gamification in medical educa…Improving participation and learning with gamification (2013)Improving participation and l…Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments (2010)Proceedings of the 14th Inter…Using mixed methods research in medical education: basic guidelines for researchers (2009)Using mixed methods research …The Qualitative Research Experience (2003)The Qualitative Research Expe…Cross-cultural Medical Education (2003)Cross-cultural Medical Educat…Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)Self-determination theory and…The Modern practice of adult education : andragogy versus pedagogy / (1970)The Modern practice of adult …Cultural Humility Versus Cultural Competence: A Critical Distinction in Defining Physician Training Outcomes in Multicultural Education (1998)Understanding and addressing racial disparities in health care. (2000)Measures of Cultural Competence: Examining Hidden Assumptions (2007)Does Cultural Competency Training of Health Professionals Improve Patient Outcomes? A Systematic Review and Proposed Algorithm for Future Research (2010)Health workforce cultural competency interventions: a systematic scoping review (2018)Research design: qualitative, quantitative, and mixed methods approaches (2003)How Many Interviews Are Enough? 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(2009)Between Level Up and Game Over: A Systematic Literature Review of Gamification in Education (2021)Enhancing user engagement: The role of gamification in mobile apps (2021)Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning (2021)Games, Motivation, and Learning: A Research and Practice Model (2002)Digital game-based learning (2003)A meta-analysis of the cognitive and motivational effects of serious games. (2013)Digital Problem-Based Learning in Health Professions: Systematic Review and Meta-Analysis by the Digital Health Education Collaboration (2019)The Effect of Educational Games on Learning Outcomes, Student Motivation, Engagement and Satisfaction (2020)Benefits of gamification in medical education (2022)The psychology of interpersonal relations. 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References

  • 2000Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being.46,804 cited
  • 2015Moral Identity and Developmental Theory3,819 cited
  • 1970The Modern practice of adult education : andragogy versus pedagogy /1,546 cited
  • 2017A systematic review of gamification in e-Health1,021 cited
  • 2019Serious Gaming and Gamification Education in Health Professions: Systematic Review646 cited
  • 2003Cross-cultural Medical Education517 cited
  • 2013Improving participation and learning with gamification320 cited
  • 2003The Qualitative Research Experience295 cited
  • 2009Using mixed methods research in medical education: basic guidelines for researchers273 cited
  • 2016Gamification and Multimedia for Medical Education: A Landscape Review222 cited
  • 2010Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments151 cited
  • 2018Trapped as a Group, Escape as a Team: Applying Gamification to Incorporate Team-building Skills Through an ‘Escape Room’ Experience141 cited
  • 2019Finding the ‘QR’ to Patient Safety: Applying Gamification to Incorporate Patient Safety Priorities Through a Simulated ‘Escape Room’ Experience87 cited
  • 2015Gamification in medical education63 cited

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