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Gamification on Instagram: Nursing students' degree of satisfaction with and perception of learning in an educational game
16 references·2 citing·56 second hopsampled
Gamification on Instagram: Nursing students' degree of satisfaction with and perception of learning in an educational game (2022)Gamification on Instagram: Nursing studen…The effect of social media interventions on physical activity and dietary behaviours in young people and adults: a systematic review (2021)The effect of social media in…Effectiveness of serious games in nurse education: A systematic review (2021)Effectiveness of serious game…Dangers and Benefits of Social Media on E-Professionalism of Health Care Professionals: Scoping Review (2021)Dangers and Benefits of Socia…An evaluation of undergraduate student nurses' gameful experience while playing an escape room game as part of a community health nursing course (2021)An evaluation of undergraduat…Gamification of health professions education: a systematic review (2020)Gamification of health profes…Does gamification improve student learning outcome? Evidence from a meta-analysis and synthesis of qualitative data in educational contexts (2020)Does gamification improve stu…Serious Gaming and Gamification Education in Health Professions: Systematic Review (2019)Serious Gaming and Gamificati…Use of Social Network Sites for Communication Among Health Professionals: Systematic Review (2018)Use of Social Network Sites f…The impact on nursing students' opinions and motivation of using a “Nursing Escape Room” as a teaching game: A descriptive study (2018)The impact on nursing student…The use of a game-based learning platform to engage nursing students: A descriptive, qualitative study (2017)The use of a game-based learn…Social media in nurse education: Utilization and E-professionalism (2017)Social media in nurse educati…Social media use in healthcare: A systematic review of effects on patients and on their relationship with healthcare professionals (2016)Social media use in healthcar…Importance of Gamification in Increasing Learning (2016)Importance of Gamification in…An Overview and Study on the Use of Games, Simulations, and Gamification in Higher Education (2016)An Overview and Study on the …Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning (2015)Challenging games help studen…Social Media Use by Health Care Professionals and Trainees (2013)Social Media Use by Health Ca…TikTok as a teaching and learning method for nursing students: A quasi-experimental study (2024)TikTok as a teaching and lear…Digital Educational Tools for Undergraduate Nursing Education: A Review of Serious Games, Gamified Applications and Non-Gamified Virtual Reality Simulations/Tools for Nursing Students (2024)Digital Educational Tools for…Mind in Society: The Development of Higher Psychological Processes (1978)Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)Common method biases in behavioral research: A critical review of the literature and recommended remedies. 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(1993)Rayyan—a web and mobile app for systematic reviews (2016)Enhancing Student Motivation and Engagement through a Gamified Learning Environment (2023)Gamification of e-learning in higher education: a systematic literature review (2023)Using gamification to support learning in K‐12 education: A systematic literature review (2023)The Behavior Change Technique Taxonomy (v1) of 93 Hierarchically Clustered Techniques: Building an International Consensus for the Reporting of Behavior Change Interventions (2013)Chapter 7: Systematic reviews of etiology and risk (2020)Updating guidance for reporting systematic reviews: development of the PRISMA 2020 statement (2021)Social media interventions targeting exercise and diet behaviours in people with noncommunicable diseases (NCDs): A systematic review (2022)Social media use and health risk behaviours in young people: systematic review and meta-analysis (2023)Quality and reliability evaluation of pancreatic cancer-related video content on social short video platforms: a cross-sectional study (2025)Scoping studies: towards a methodological framework (2005)Preferred Reporting Items for Systematic Reviews and Meta-Analyses: The PRISMA Statement (2009)PRISMA Extension for Scoping Reviews (PRISMA-ScR): Checklist and Explanation (2018)Multifaceted Role of Social Media in Healthcare: Opportunities, Challenges, and the Need for Quality Control (2023)Use of Social Media for Patient Education in Dermatology: Narrative Review (2023)A scoping review and expert consensus on digital determinants of health (2025)
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References

  • 2015Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning1,710 cited
  • 2016Social media use in healthcare: A systematic review of effects on patients and on their relationship with healthcare professionals826 cited
  • 2020Does gamification improve student learning outcome? Evidence from a meta-analysis and synthesis of qualitative data in educational contexts693 cited
  • 2019Serious Gaming and Gamification Education in Health Professions: Systematic Review646 cited
  • 2020Gamification of health professions education: a systematic review623 cited
  • 2018The impact on nursing students' opinions and motivation of using a “Nursing Escape Room” as a teaching game: A descriptive study313 cited
  • 2016An Overview and Study on the Use of Games, Simulations, and Gamification in Higher Education227 cited
  • 2018Use of Social Network Sites for Communication Among Health Professionals: Systematic Review206 cited
  • 2021Dangers and Benefits of Social Media on E-Professionalism of Health Care Professionals: Scoping Review197 cited
  • 2021The effect of social media interventions on physical activity and dietary behaviours in young people and adults: a systematic review165 cited
  • 2016Importance of Gamification in Increasing Learning153 cited
  • 2021Effectiveness of serious games in nurse education: A systematic review145 cited
  • 2013Social Media Use by Health Care Professionals and Trainees

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136 cited
  • 2017The use of a game-based learning platform to engage nursing students: A descriptive, qualitative study117 cited
  • 2021An evaluation of undergraduate student nurses' gameful experience while playing an escape room game as part of a community health nursing course117 cited
  • 2017Social media in nurse education: Utilization and E-professionalism113 cited
  • Cited by

    • 2024Digital Educational Tools for Undergraduate Nursing Education: A Review of Serious Games, Gamified Applications and Non-Gamified Virtual Reality Simulations/Tools for Nursing Students34 cited
    • 2024TikTok as a teaching and learning method for nursing students: A quasi-experimental study14 cited