SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
To Go or not to Go? A Participatory Approach to Digitally Augmenting Museum Experiences
16 references·0 citing·46 second hop
To Go or not to Go? A Participatory Approach to Digitally Augmenting Museum Experiences (2022)To Go or not to Go? A Participatory Appro…Informal Learning in Museums (2022)Informal Learning in MuseumsCharting Experience Categories for Museum Exhibitions (2021)Charting Experience Categorie…Scienscope (2020)ScienscopeNicht-Besucherforschung (2019)Nicht-BesucherforschungAudio-augmented museum experiences with gaze tracking (2019)Audio-augmented museum experi…An Independent and Interactive Museum Experience for Blind People (2019)An Independent and Interactiv…Remember the 70%: sustaining ‘core’ museum audiences (2016)Remember the 70%: sustaining …From the Deposit to the Exhibit Floor (2015)From the Deposit to the Exhib…Exploring Effects of Full-body Control in Perspective-based Learning in an Interactive Museum Data Display (2015)Exploring Effects of Full-bod…Digital technologies in museums: New routes to engagement and participation’ (2012)Digital technologies in museu…A museum for the twenty-first century: the influence of ‘sociality’ on art reception in museum space (2012)A museum for the twenty-first…Low-cost creation of a 3D interactive museum exhibition (2011)Low-cost creation of a 3D int…Children designers in the museum (2007)Children designers in the mus…Interactive humanoid robots for a science museum (2006)Interactive humanoid robots f…Introducing participatory design in museums (2004)Introducing participatory des…Lessons from the lighthouse (2003)Lessons from the lighthouseDesigning ubiquitous computing to enhance children's interaction in museums (2005)Designing educational software with students through collaborative design games: The We!Design&Play framework (2010)Creating tangible interactions with cultural heritage: lessons learned from a large scale, long term co-design project (2019)Human-Computer Interactions in Museums (2019)Thinking About Exhibitions (2005)An Integrative and Comprehensive Methodology for Studying Aesthetic Experience in the Field (2012)Is This Art? An Experimental Study on Visitors’ Judgement of Contemporary Art (2014)The Museum Experience: Mapping the Experience of Fine Art (2015)Identity and the Museum Visitor Experience (2016)The Museum Experience (2016)Interaction Analysis: Foundations and Practice (1995)Tourism and mobile technology (2003)CSCW at play (2004)Interconnecting: museum visiting and exhibition design (2007)“When I come down I'm in the domain state”: grammar and graphic representation in the interpretive activity of physicists (1996)Learning from Museums: Visitor Experiences and the Making of Meaning (2000)When You and I Share Perspectives (2008)Trail Records and Navigational Learning (2003)The impact of a gamified mobile question-asking app on museum visitor group interactions: an ICAP framing (2021)Assessing the working practices and the inclusive programs to students with disabilities in the Egyptian museums: challenges and possibilities for facilitating learning and promoting inclusion (2023)Evaluating the management of ethnic minority heritage and the use of digital technologies for learning (2024)Towards robotic assistants in nursing homes: Challenges and results (2003)Interactive Robots as Social Partners and Peer Tutors for Children: A Field Trial (2004)Designing robots for long-term social interaction (2005)Design patterns for sociality in human-robot interaction (2008)Acceptance of socially assistive humanoid robot by preschool and elementary school teachers (2014)A survey on the design and evolution of social robots — Past, present and future (2022)The Discovery of Grounded Theory: Strategies for Qualitative Research. (1968)The Birth of the Museum: History, Theory, Politics (1995)Participatory design at the museum (2010)The co-production of temporary museum exhibitions (2010)Human-Computer Interactions in Museums (2019)The Birth of the Museum: History, Theory, Politics (1996)The Heritage Crusade and the Spoils of History (1998)Innovation, Technology and User Experience in Museums: Insights from Scientific Literature (2020)Liminal spaces and the shaping of family museum visits: a spatial ethnography of a major international art museum (2022)Analysis of Croatian public museums’ digital initiatives amid COVID-19 and recommendations for museum management and governance (2023)The Hidden Dimension (1973)People with disabilities visit art museums: an exploratory study of obstacles and difficulties (2009)Evaluation of Touchable 3D‐Printed Replicas in Museums (2017)Composing smart museum exhibit specifications for the visually impaired (2021)Touch Screen Exploration of Visual Artwork for Blind People (2021)Understanding Visual Arts Experiences of Blind People (2023)Non-visitors: Who Are They and What Should We Do About Them? (2021)Theater der Vereinnahmung. Publikumsinvolvierung im immersiven Theater (2022)Alone together? Solitary and shared visiting practices of pairs in the art museum (2024)
this work references cited by second hop

References

  • 2006Interactive humanoid robots for a science museum225 cited
  • 2003Lessons from the lighthouse176 cited
  • 2004Introducing participatory design in museums99 cited
  • 2012A museum for the twenty-first century: the influence of ‘sociality’ on art reception in museum space97 cited
  • 2019Nicht-Besucherforschung89 cited
  • 2019An Independent and Interactive Museum Experience for Blind People55 cited
  • 2007Children designers in the museum50 cited
  • 2015Exploring Effects of Full-body Control in Perspective-based Learning in an Interactive Museum Data Display27 cited
  • 2012Digital technologies in museums: New routes to engagement and participation’26 cited
  • 2016Remember the 70%: sustaining ‘core’ museum audiences17 cited
  • 2019Audio-augmented museum experiences with gaze tracking17 cited
  • 2022Informal Learning in Museums13 cited
  • 2015From the Deposit to the Exhibit Floor12 cited
  • 2021Charting Experience Categories for Museum Exhibitions10 cited
  • 2011Low-cost creation of a 3D interactive museum exhibition10 cited
  • 2020Scienscope

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

8 cited

Cited by

No citing works inside the corpus for this window.