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Technology Adoption in the Digital Entertainment Industry during the COVID-19 Pandemic: An Extended UTAUT2 Model for Online Theater Streaming
16 references·5 citing·32 second hopsampled
Technology Adoption in the Digital Entertainment Industry during the COVID-19 Pandemic: An Extended UTAUT2 Model for Online Theater Streaming (2022)Technology Adoption in the Digital Entert…Business models shifts: Impact of Covid-19 (2020)Business models shifts: Impac…When to use and how to report the results of PLS-SEM (2018)When to use and how to report…The non-monetary benefits of mobile commerce: Extending UTAUT2 with perceived value (2018)The non-monetary benefits of …Predicting the acceptance and use of information and communication technology by older adults: An empirical examination of the revised UTAUT2 (2017)Predicting the acceptance and…Factors influencing adoption of mobile banking by Jordanian bank customers: Extending UTAUT2 with trust (2017)Factors influencing adoption …Common Beliefs and Reality About PLS (2014)Common Beliefs and Reality Ab…Factors Affecting Individuals to Adopt Mobile Banking: Empirical Evidence from the Utaut Model (2012)Factors Affecting Individuals…Consumer Acceptance and Use of Information Technology: Extending the Unified Theory of Acceptance and Use of Technology1 (2012)Consumer Acceptance and Use o…A meta-analysis of the impact of trust on technology acceptance model: Investigation of moderating influence of subject and context type (2011)A meta-analysis of the impact…Technology Acceptance Model 3 and a Research Agenda on Interventions (2008)Technology Acceptance Model 3…Using the technology acceptance model to explain how attitudes determine Internet usage: The role of perceived access barriers and demographics (2006)Using the technology acceptan…User Acceptance of Information Technology: Toward A Unified View1 (2003)User Acceptance of Informatio…Extending the TAM for a World-Wide-Web context (2001)Extending the TAM for a World…A Theoretical Extension of the Technology Acceptance Model: Four Longitudinal Field Studies (2000)A Theoretical Extension of th…On the Use, Usefulness, and Ease of Use of Structural Equation Modeling in MIS Research: A Note of Caution (1995)On the Use, Usefulness, and E…Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Perceived Usefulness, Perceiv…Virtual Reality Technology for the Digital Dissemination of Traditional Chinese Opera Culture (2024)Virtual Reality Technology fo…Beyond Pleasure, Desire for Meaningful Consumption and Peacefulness from Digital Entertainment Platforms; Extending UTAUT2 Model with Eudemonic Motivation and Tranquility (2024)Beyond Pleasure, Desire for M…Understanding the use of travel and restaurant platforms through the UTAUT2 model (2023)Understanding the use of trav…Evaluation of consumer usage behavior for interactive entertainment: A Netflix case study (2023)Evaluation of consumer usage …Determination of Factors Influencing the Behavioral Intention to Play “Mobile Legends: Bang-Bang” during the COVID-19 Pandemic: Integrating UTAUT2 and System Usability Scale for a Sustainable E-Sport Business (2023)Determination of Factors Infl…EQS : structural equations program manual (1989)User Acceptance of Computer Technology: A Comparison of Two Theoretical Models (1989)Why should i share? examining social capital and knowledge contribution in electronic networks of practice (2005)Why Should I Share? Examining Social Capital and Knowledge Contribution in Electronic Networks of Practice1 (2005)Trust and risk in e-government adoption (2008)Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research (1975)Self-efficacy mechanism in human agency. (1982)The theory of planned behavior (1991)Older Adults' Reasons for Using Technology while Aging in Place (2015)Diffusion of Innovations 1 (2019)Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)Cutoff criteria for fit indexes in covariance structure analysis: Conventional criteria versus new alternatives (1999)lavaan : An R Package for Structural Equation Modeling (2012)Testing measurement invariance of composites using partial least squares (2016)An updated and expanded assessment of PLS-SEM in information systems research (2017)Partial Least Squares Structural Equation Modeling (2017)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Consumer Acceptance of Electronic Commerce: Integrating Trust and Risk with the Technology Acceptance Model (2003)Trust and TAM in Online Shopping: An Integrated Model1 (2003)User Acceptance of Hedonic Information Systems1 (2004)Common method biases in behavioral research: A critical review of the literature and recommended remedies. (2003)Unified Theory of Acceptance and Use of Technology: A Synthesis and the Road Ahead (2016)Re-examining the Unified Theory of Acceptance and Use of Technology (UTAUT): Towards a Revised Theoretical Model (2017)The technology acceptance model (TAM): A meta-analytic structural equation modeling approach to explaining teachers’ adoption of digital technology in education (2018)PLS-SEM: Indeed a Silver Bullet (2011)A new criterion for assessing discriminant validity in variance-based structural equation modeling (2014)Assessing measurement model quality in PLS-SEM using confirmatory composite analysis (2019)Partial Least Squares Structural Equation Modeling (PLS-SEM) Using R (2021)Blockchain adoption challenges in supply chain: An empirical investigation of the main drivers in India and the USA (2018)Understanding consumer adoption of mobile payment in India: Extending Meta-UTAUT model with personal innovativeness, anxiety, trust, and grievance redressal (2020)Fuzzy-set Qualitative Comparative Analysis (fsQCA): Guidelines for research practice in Information Systems and marketing (2021)Why Don’t Men Ever Stop to Ask for Directions? Gender, Social Influence, and Their Role in Technology Acceptance and Usage Behavior1 (2000)
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References

  • 1989Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology68,271 cited
  • 2003User Acceptance of Information Technology: Toward A Unified View144,945 cited
  • 2018When to use and how to report the results of PLS-SEM27,424 cited
  • 2000A Theoretical Extension of the Technology Acceptance Model: Four Longitudinal Field Studies22,991 cited
  • 2012Consumer Acceptance and Use of Information Technology: Extending the Unified Theory of Acceptance and Use of Technology115,720 cited
  • 2008Technology Acceptance Model 3 and a Research Agenda on Interventions8,138 cited
  • 2001Extending the TAM for a World-Wide-Web context3,801 cited
  • 2014Common Beliefs and Reality About PLS3,328 cited
  • 2017Factors influencing adoption of mobile banking by Jordanian bank customers: Extending UTAUT2 with trust1,593 cited
  • 1995On the Use, Usefulness, and Ease of Use of Structural Equation Modeling in MIS Research: A Note of Caution1,202 cited
  • 2006Using the technology acceptance model to explain how attitudes determine Internet usage: The role of perceived access barriers and demographics1,066 cited
  • 2012Factors Affecting Individuals to Adopt Mobile Banking: Empirical Evidence from the Utaut Model790 cited
  • 2020Business models shifts: Impact of Covid-19565 cited
  • 2018The non-monetary benefits of mobile commerce: Extending UTAUT2 with perceived value

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484 cited
  • 2017Predicting the acceptance and use of information and communication technology by older adults: An empirical examination of the revised UTAUT2402 cited
  • 2011A meta-analysis of the impact of trust on technology acceptance model: Investigation of moderating influence of subject and context type392 cited
  • Cited by

    • 2024Beyond Pleasure, Desire for Meaningful Consumption and Peacefulness from Digital Entertainment Platforms; Extending UTAUT2 Model with Eudemonic Motivation and Tranquility28 cited
    • 2023Determination of Factors Influencing the Behavioral Intention to Play “Mobile Legends: Bang-Bang” during the COVID-19 Pandemic: Integrating UTAUT2 and System Usability Scale for a Sustainable E-Sport Business26 cited
    • 2024Virtual Reality Technology for the Digital Dissemination of Traditional Chinese Opera Culture20 cited
    • 2023Evaluation of consumer usage behavior for interactive entertainment: A Netflix case study13 cited
    • 2023Understanding the use of travel and restaurant platforms through the UTAUT2 model11 cited