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How do students' self‐regulation skills affect learning satisfaction and continuous intention within desktop‐based virtual reality? A structural equation modelling approach
16 references·1 citing·46 second hop
How do students' self‐regulation skills affect learning satisfaction and continuous intention within desktop‐based virtual reality? A structural equation modelling approach (2022)How do students' self‐regulation skills a…Self-regulated mobile game-based English learning in a virtual reality environment (2020)Self-regulated mobile game-ba…An empirical examination of continuous intention to use m-learning: An integrated model (2020)An empirical examination of c…Tips to use partial least squares structural equation modelling (PLS-SEM) in knowledge management (2018)Tips to use partial least squ…Promoting online learners’ continuance intention: An integrated flow framework (2015)Promoting online learners’ co…Partial least squares structural equation modeling (PLS-SEM) (2014)Partial least squares structu…Discriminating factors between completers of and dropouts from online learning courses (2012)Discriminating factors betwee…Correlating the effects of flow and telepresence in virtual worlds: Enhancing our understanding of user behavior in game-based learning (2012)Correlating the effects of fl…Online university students' satisfaction and persistence: Examining perceived level of presence, usefulness and ease of use as predictors in a structural model (2011)Online university students' s…Enhancing Brand Equity through Flow and Telepresence: A Comparison of 2d and 3d Virtual Worlds1 (2011)Enhancing Brand Equity throug…Online learner’s ‘flow’ experience: an empirical study (2006)Online learner’s ‘flow’ exper…Understanding Information Systems Continuance: An Expectation-Confirmation Model1 (2001)Understanding Information Sys…Self-regulation involves more than metacognition: A social cognitive perspective (1995)Self-regulation involves more…Self-regulation of learning and performance: Issues and educational applications. (1994)Self-regulation of learning a…Reliability and Predictive Validity of the Motivated Strategies for Learning Questionnaire (Mslq) (1993)Reliability and Predictive Va…Flow: The Psychology of Optimal Experience (1991)Flow: The Psychology of Optim…Student differences in self-regulated learning: Relating grade, sex, and giftedness to self-efficacy and strategy use. (1990)Student differences in self-r…Research on College Students’ Behavior in Calligraphy Courses Within a Virtual Learning Environment Based on SVVR: A Convergent Model Approach of Coolness Theory, VAM and TAM (2024)Research on College Students’…Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)PLS-SEM: Indeed a Silver Bullet (2011)A primer on partial least squares structural equation modeling (PLS-SEM) (2014)Partial least squares structural equation modeling (PLS-SEM): A useful tool for family business researchers (2014)When to use and how to report the results of PLS-SEM (2018)Partial Least Squares Structural Equation Modeling (PLS-SEM) Using R (2021)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Principles and Practice of Structural Equation Modeling (1998)Principles and Practice of Structural Equation Modeling (2012)Investigating success of an e-government initiative: Validation of an integrated IS success model (2014)Consumer perception of knowledge-sharing in travel-related Online Social Networks (2015)Exploring Factors, and Indicators for Measuring Students’ Sustainable Engagement in e-Learning (2019)A social-cognitive approach to motivation and personality. (1988)Self-Efficacy and Academic Motivation (1991)Toward a Unifying Social Cognitive Theory of Career and Academic Interest, Choice, and Performance (1994)Developmental phases in self-regulation: Shifting from process goals to outcome goals. (1997)The relationship between the big-five model of personality and self-regulated learning strategies (2007)Self-Directed Learning in Problem-Based Learning and its Relationships with Self-Regulated Learning (2008)Teaching Learning Strategies (1985)Structural Equation Modeling with LISREL: Essentials and Advances. (1990)A hierarchical model of approach and avoidance achievement motivation. (1997)Multiple goals, multiple pathways: The role of goal orientation in learning and achievement. (2000)Do Psychosocial and Study Skill Factors Predict College Outcomes? A Meta-Analysis. (2004)Development of a Structured Interview for Assessing Student Use of Self-Regulated Learning Strategies (1986)A social cognitive view of self-regulated academic learning. (1989)Self-Efficacy: An Essential Motive to Learn (2000)The Teacher's Word Book of 30, 000 Words (2018)The theory of planned behavior (1991)Common Method Variance in IS Research: A Comparison of Alternative Approaches and a Reanalysis of Past Research (2006)Technology Acceptance Model 3 and a Research Agenda on Interventions (2008)Consumer Acceptance and Use of Information Technology: Extending the Unified Theory of Acceptance and Use of Technology1 (2012)Diffusion of Innovations 1 (2019)Common method biases in behavioral research: A critical review of the literature and recommended remedies. (2003)Exploring the Implications of Virtual Reality Technology in Tourism Marketing: An Integrated Research Framework (2015)The impact of virtual reality (VR) technology on sport spectators' flow experience and satisfaction (2019)Marketing in the Metaverse: Conceptual understanding, framework, and research agenda (2022)Towards a Methodology for Developing Evidence‐Informed Management Knowledge by Means of Systematic Review (2003)PLS‐SEM : Prediction‐oriented solutions for HRD researchers (2021)“PLS-SEM: indeed a silver bullet” – retrospective observations and recent advances (2022)Can digital transformation improve market and ESG performance? Evidence from Chinese SMEs (2023)Self-Efficacy Beliefs in Academic Settings (1996)The Role of Goal Orientation in Self-Regulated Learning (2000)Formative assessment and self‐regulated learning: a model and seven principles of good feedback practice (2006)GameFlow (2005)Event tourism: Definition, evolution, and research (2007)Measuring and defining the experience of immersion in games (2008)
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References

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  • 2012

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Correlating the effects of flow and telepresence in virtual worlds: Enhancing our understanding of user behavior in game-based learning
273 cited
  • 2015Promoting online learners’ continuance intention: An integrated flow framework224 cited
  • 2012Discriminating factors between completers of and dropouts from online learning courses205 cited
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    • 2024Research on College Students’ Behavior in Calligraphy Courses Within a Virtual Learning Environment Based on SVVR: A Convergent Model Approach of Coolness Theory, VAM and TAM8 cited