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How gamified cooperation and competition motivate low-carbon actions: An investigation of gamification in a popular online payment platform in China
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How gamified cooperation and competition motivate low-carbon actions: An investigation of gamification in a popular online payment platform in China (2022)How gamified cooperation and competition …Does gamification affect brand engagement and equity? A study in online brand communities (2020)Does gamification affect bran…How to SHIFT Consumer Behaviors to be More Sustainable: A Literature Review and Guiding Framework (2019)How to SHIFT Consumer Behavio…Does gamification satisfy needs? A study on the relationship between gamification features and intrinsic need satisfaction (2019)Does gamification satisfy nee…Toward Meaningful Engagement: A Framework for Design and Research of Gamified Information Systems1 (2017)Toward Meaningful Engagement:…The Rise of Motivational Information Systems: A Review of Gamification Research (2017)The Rise of Motivational Info…Exploring the effect of overload on the discontinuous intention of social media users: An S-O-R perspective (2017)Exploring the effect of overl…How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)How gamification motivates: A…Gamifying learning experiences: Practical implications and outcomes (2013)Gamifying learning experience…Sources of Method Bias in Social Science Research and Recommendations on How to Control It (2011)Sources of Method Bias in Soc…Public engagement with carbon and climate change: To what extent is the public ‘carbon capable’? (2010)Public engagement with carbon…Opportunities for green marketing: young consumers (2008)Opportunities for green marke…Understanding knowledge sharing in virtual communities: An integration of social capital and social cognitive theories (2006)Understanding knowledge shari…Common method biases in behavioral research: A critical review of the literature and recommended remedies. (2003)Common method biases in behav…Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)Self-determination theory and…Flow: the psychology of optimal experience (1990)Flow: the psychology of optim…An Experimental Study of the Effects of Co-Operation and Competition upon Group Process (1949)An Experimental Study of the …What Happens When Sustainability Meets e-Banking? A Delighted Message from the Gamification (2025)What Happens When Sustainabil…Studying green climate nexus with green work engagement: how are environmental sustainability and personality traits important? (2024)Studying green climate nexus …Exploring the impact of psychological and social factors on green consumer behaviour: a comprehensive review of green marketing tactics (2024)Exploring the impact of psych…Self-efficacy: Toward a unifying theory of behavioral change. (1977)Culture's Consequences: International Differences in Work-Related Values. 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References

  • 2003Common method biases in behavioral research: A critical review of the literature and recommended remedies.81,863 cited
  • 2000Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being.46,804 cited
  • 2011Sources of Method Bias in Social Science Research and Recommendations on How to Control It15,698 cited
  • 1990Flow: the psychology of optimal experience12,637 cited
  • 2006Understanding knowledge sharing in virtual communities: An integration of social capital and social cognitive theories3,171 cited
  • 2019How to SHIFT Consumer Behaviors to be More Sustainable: A Literature Review and Guiding Framework2,416 cited
  • 2016How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction2,059 cited
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  • 1949An Experimental Study of the Effects of Co-Operation and Competition upon Group Process851 cited
  • 2019Does gamification satisfy needs? A study on the relationship between gamification features and intrinsic need satisfaction622 cited
  • 2017Toward Meaningful Engagement: A Framework for Design and Research of Gamified Information Systems1520 cited

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  • 2017Exploring the effect of overload on the discontinuous intention of social media users: An S-O-R perspective462 cited
  • 2010Public engagement with carbon and climate change: To what extent is the public ‘carbon capable’?459 cited
  • 2020Does gamification affect brand engagement and equity? A study in online brand communities415 cited
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    • 2024Exploring the impact of psychological and social factors on green consumer behaviour: a comprehensive review of green marketing tactics11 cited
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    • 2025What Happens When Sustainability Meets e-Banking? A Delighted Message from the Gamification6 cited