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User Experience Perspectives on the Application of Interactivity Design Based on Sensor Networks in Digital Museum Product Display
7 references·0 citing·33 second hop
User Experience Perspectives on the Application of Interactivity Design Based on Sensor Networks in Digital Museum Product Display (2022)User Experience Perspectives on the Appli…Interpersonalizing Intimate Museum Experiences (2021)Interpersonalizing Intimate M…Automated Creation of Cyber-Physical Museum Exhibits Using a Scientific Visualization System on a Chip (2021)Automated Creation of Cyber-P…Accessibility, Natural User Interfaces and Interactions in Museums: The IntARSI Project (2021)Accessibility, Natural User I…Storytelling Platform for Interactive Digital Content in Virtual Museum (2020)Storytelling Platform for Int…Co-Design of a Playful Mixed Reality Installation: An Interactive Crane in the Museum of Marble Crafts (2020)Co-Design of a Playful Mixed …The Story of the Markham Car Collection: A Cross-Platform Panoramic Tour of Contested Heritage (2019)The Story of the Markham Car …A systematic review of design for X techniques from 1980 to 2018: concepts, applications, and perspectives (2019)A systematic review of design…Cutoff criteria for fit indexes in covariance structure analysis: Conventional criteria versus new alternatives (1999)A Resource-Based Theory of Strategic Alliances (2000)Teaching by Principles: An Interactive Approach to Language Pedagogy (2001)A model integrating lean and green practices for viable, sustainable, and digital supply chain performance (2021)Design for circular disassembly: Evaluating the impacts of product end-of-life status on circularity through the parent-action-child model (2023)Design for circularity and durability: an integrated approach from DFX guidelines (2023)Storytelling: The Real Work of Museums (2001)How Teachers Are Using Technology at Home and in Their Classrooms (2013)Serious storytelling – a first definition and review (2016)Evaluating User Experience of a Multimedia Storyteller Panorama Tour: The Story of the Markham Car Collection (2020)Gift Giving in Anthropological Perspective (1983)Inalienable Possessions (1992)Valuing Things: The Public and Private Meanings of Possessions (1994)Hybrid Museum Experiences (2022)Museum experience and its impact on visitor reactions (2023)Machine Learning Processes As Sources of Ambiguity: Insights from AI Art (2024)Hybrid design creates innovative museum experiences (2005)Integrating material and digital (2013)Accessible museum collections for the visually impaired (2016)Is Architecture Connected with Intangible Cultural Heritage? Reflections from Architectural Digital Documentation and Interactive Application Design in Three Aegean Islands (2021)Co-Designing the User Experience of Location-Based Games for a Network of Museums: Involving Cultural Heritage Professionals and Local Communities (2022)A systematic review of the pedagogical roles of technology in ICT-assisted museum learning studies (2023)Can Virtual Museums Motivate Students? Toward a Constructivist Learning Approach (2015)Factors Determining Whether an Art Museum Will Offer Virtual Content: An Empirical Study in South Korea (2022)Obstructive factors encountered when using immersive technology in tourism heritage: the moderating effect of the personal capability via SEM-PLS process (2024)Interactive design of digital museum based on artificial intelligence and user role model (2025)Steps to an Ecology of Mind (1973)Experiential Learning : Experience as the Source of Learning and Development (1983)The Convention on the Rights of Persons with Disabilities (2017)Global Cultural Conflict and Digital Identity: Transforming Museums (2023)Digital Inclusivity: Advancing Accessible Tourism via Sustainable E-Commerce and Marketing Strategies (2024)Multisensory Museums, Hybrid Realities, Narration, and Technological Innovation: A Discussion Around New Perspectives in Experience Design and Sense of Authenticity (2025)Designing a Smart Museum: When Cultural Heritage Joins IoT (2014)
this work references cited by second hop

References

  • 2019A systematic review of design for X techniques from 1980 to 2018: concepts, applications, and perspectives68 cited
  • 2021Interpersonalizing Intimate Museum Experiences34 cited
  • 2021Accessibility, Natural User Interfaces and Interactions in Museums: The IntARSI Project33 cited
  • 2020Co-Design of a Playful Mixed Reality Installation: An Interactive Crane in the Museum of Marble Crafts25 cited
  • 2020Storytelling Platform for Interactive Digital Content in Virtual Museum14 cited
  • 2021Automated Creation of Cyber-Physical Museum Exhibits Using a Scientific Visualization System on a Chip11 cited
  • 2019The Story of the Markham Car Collection: A Cross-Platform Panoramic Tour of Contested Heritage5 cited

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