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The Effect of Serious Games on Medical Students’ Motivation, Flow and Learning
16 references·0 citing·43 second hop
The Effect of Serious Games on Medical Students’ Motivation, Flow and Learning (2022)The Effect of Serious Games on Medical St…How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)How gamification motivates: A…Conceptualising engagement with digital behaviour change interventions: a systematic review using principles from critical interpretive synthesis (2016)Conceptualising engagement wi…Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning (2015)Challenging games help studen…A meta-analysis of the cognitive and motivational effects of serious games. (2013)A meta-analysis of the cognit…A systematic literature review of empirical evidence on computer games and serious games (2012)A systematic literature revie…The effects of video game playing on attention, memory, and executive control (2008)The effects of video game pla…Measuring and defining the experience of immersion in games (2008)Measuring and defining the ex…Serious Games : An Overview (2007)Serious Games : An OverviewComputer Gaming and Interactive Simulations for Learning: A Meta-Analysis (2006)Computer Gaming and Interacti…Effects of Problem-Based Learning: A Meta-Analysis From the Angle of Assessment (2005)Effects of Problem-Based Lear…Digital game-based learning: Towards an experiential gaming model (2005)Digital game-based learning: …Mathematics and Science Achievement: Effects of Motivation, Interest, and Academic Engagement (2002)Mathematics and Science Achie…Games, Motivation, and Learning: A Research and Practice Model (2002)Games, Motivation, and Learni…Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)Intrinsic and Extrinsic Motiv…Psychology of Learning for Instruction (1993)Psychology of Learning for In…Optimal experience in work and leisure. 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References

  • 2000Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions18,652 cited
  • 2002Games, Motivation, and Learning: A Research and Practice Model3,211 cited
  • 2012A systematic literature review of empirical evidence on computer games and serious games2,890 cited
  • 2016How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction2,059 cited
  • 2008Measuring and defining the experience of immersion in games2,018 cited
  • 1989Optimal experience in work and leisure.1,942 cited
  • 1993Psychology of Learning for Instruction1,939 cited
  • 2013A meta-analysis of the cognitive and motivational effects of serious games.1,857 cited
  • 2015Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning1,710 cited
  • 2005Digital game-based learning: Towards an experiential gaming model1,456 cited
  • 2016Conceptualising engagement with digital behaviour change interventions: a systematic review using principles from critical interpretive synthesis1,200 cited
  • 2008The effects of video game playing on attention, memory, and executive control993 cited
  • 2007Serious Games : An Overview946 cited
  • 2002Mathematics and Science Achievement: Effects of Motivation, Interest, and Academic Engagement

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941 cited
  • 2006Computer Gaming and Interactive Simulations for Learning: A Meta-Analysis936 cited
  • 2005Effects of Problem-Based Learning: A Meta-Analysis From the Angle of Assessment916 cited
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