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Implementing Sustainability into Virtual Simulation Games in Business Higher Education
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Implementing Sustainability into Virtual Simulation Games in Business Higher Education (2022)Implementing Sustainability into Virtual …Gamification and active learning in higher education: is it possible to match digital society, academia and students' interests? 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A systematic review (2017)Does gamification increase en…Sustainability and firm valuation: an international investigation (2015)Sustainability and firm valua…Gamification in Education: A Systematic Mapping Study (2015)Gamification in Education: A …The Link between Firm Financial Performance and Investment in Sustainability Initiatives (2013)The Link between Firm Financi…Relationship Between Sustainable Development and Financial Performance: International Empirical Research (2013)Relationship Between Sustaina…Integrating sustainability in higher education: a generic matrix (2010)Integrating sustainability in…Sustainable university: what can be the matter? (2006)Sustainable university: what …More Than Fun and Games: Reconsidering the Virtues of Strategic Management Simulations (2005)More Than Fun and Games: Reco…Natural resources, education, and economic development (2001)Natural resources, education,…Towards the Sustainable Corporation: Win-Win-Win Business Strategies for Sustainable Development (1994)Towards the Sustainable Corpo…Some Tests of Specification for Panel Data: Monte Carlo Evidence and an Application to Employment Equations (1991)Initial conditions and moment restrictions in dynamic panel data models (1995)Initial conditions and moment restrictions in dynamic panel data models (1998)Can Sustainable Investment Yield Better Financial Returns: A Comparative Study of ESG Indices and MSCI Indices (2019)Stakeholder integration, environmental sustainability orientation and financial performance (2019)How do corporate environmental policy and corporate reputation affect risk‐adjusted financial performance? 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(2004)Political foundations of the resource curse (2006)Development as Freedom (2009)Qualitative Research Methods: A Health Focus (1999)Qualitative Research Methods: A Health Focus (2000)The integration of competences for sustainable development in higher education: an analysis of bachelor programs in management (2012)Conceptualization of sustainable higher education institutions, roles, barriers, and challenges for sustainability: An exploratory study in Portugal (2016)The role of transformation in learning and education for sustainability (2018)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Intrinsic Motivation and Self-Determination in Human Behavior (1988)From game design elements to gamefulness (2011)A systematic review of gamification in e-Health (2017)Gamifying education: what is known, what is believed and what remains uncertain: a critical review (2017)The Gamification of Learning: a Meta-analysis (2019)Preferred Reporting Items for Systematic Reviews and Meta-Analyses: The PRISMA Statement (2009)Preferred reporting items for systematic reviews and meta-analyses: the PRISMA statement (2009)Preferred reporting items for systematic reviews and meta-analyses: the PRISMA Statement. 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(2000)What Video Games Have to Teach Us about Learning and Literacy (2004)The Role of Serious Games, Gamification and Industry 4.0 Tools in the Education 4.0 Paradigm (2019)Between Level Up and Game Over: A Systematic Literature Review of Gamification in Education (2021)Virtual reality and gamification in education: a systematic review (2024)THE CORPORATE SOCIAL PERFORMANCE-FINANCIAL PERFORMANCE LINK (1997)Beyond the business case for corporate sustainability (2002)What We Know and Don’t Know About Corporate Social Responsibility (2012)Scoping the Evolution of Corporate Social Responsibility (CSR) Research in the Sustainable Development Goals (SDGs) Era (2020)Social sustainability tensions in multi-tier supply chain: A systematic literature review towards conceptual framework development (2020)Exploring the relationship of ESG score and firm value using cross-lagged panel analyses: case of the Indian energy sector (2021)Development and validation of brief measures of positive and negative affect: The PANAS scales. (1988)Development and validation of brief measures of positive and negative affect: The PANAS scales. (1988)School Engagement: Potential of the Concept, State of the Evidence (2004)Effectiveness of digital games in producing environmentally friendly attitudes and behaviors: A mixed methods study (2020)The Influence of Academic Emotions on Learning Effects: A Systematic Review (2021)Bridging computer and education sciences: A systematic review of automated emotion recognition in online learning environments (2024)A Paradigm for Developing Better Measures of Marketing Constructs (1979)Structural equation modeling in practice: A review and recommended two-step approach. (1988)A primer on partial least squares structural equation modeling (PLS-SEM) (2015)Comparing Gamification Models in Higher Education Using Face-to-Face and Virtual Escape Rooms (2022)Gamifying online entrepreneurship education and digital entrepreneurial intentions: An empirical study (2023)The impact of applying challenge-based gamification program on students’ learning outcomes: Academic achievement, motivation and flow (2023)
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References

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162 cited
  • 2017Pros and cons gamification and gaming in classroom127 cited
  • 2017Gamification, serious games, simulations, and immersive learning environments in knowledge management initiatives116 cited
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