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Workflow of Extended Reality Applications for Museum Exhibitions
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Workflow of Extended Reality Applications for Museum Exhibitions (2022)Workflow of Extended Reality Applications…ReCALL special issue: Digital games for language learning: challenges and opportunities (2012)ReCALL special issue: Digital…Creative and playful learning: Learning through game co-creation and games in a playful learning environment (2009)Creative and playful learning…How Smart Can Museums Be? The Role of Cutting-Edge Technologies in Making Modern Museums Smarter (2025)How Smart Can Museums Be? The…Investigating the behavioural intentions of museum visitors towards VR: A systematic literature review (2024)Investigating the behavioural…Clustering potential metaverse users with the use of a value-based framework: Exploiting perceptions and attitudes on the use and adoption of metaverse for bold propositions (2023)Clustering potential metavers…Acts of meaning (1991)Flow: The Psychology of Optimal Experience (1991)Communities of practice learning, meaning, and identity (1999)Fostering Creativity through Education – A Conceptual Framework of Creative Pedagogy (2011)Play, Playfulness, Creativity and Innovation (2014)Learning environments that support student creativity: Developing the SCALE (2017)The digital revolution in the travel and tourism industry (2019)Metaverse marketing: How the metaverse will shape the future of consumer research and practice (2022)“Extending the Technology Acceptance Model (TAM) to Predict University Students’ Intentions to Use Metaverse-Based Learning Platforms” (2023)Metaverse platform attributes and customer experience measurement (2024)Responsible metaverse: Ethical metaverse principles for guiding decision-making and maintaining complex relationships for businesses in 3D virtual spaces (2024)Unraveling the dynamics of digital equality and trust in AI-empowered metaverses and AI-VR-convergence (2024)A Theoretical Extension of the Technology Acceptance Model: Four Longitudinal Field Studies (2000)User Acceptance of Information Technology: Toward A Unified View1 (2003)Preferred Reporting Items for Systematic Reviews and Meta-Analyses: The PRISMA Statement (2009)Quantitative Analysis of the Impact of Digital Transformation on Museum Management: Examining Visitor Satisfaction and Engagement Through Augmented Reality (AR) and Virtual Exhibitions in the UK Art Museums (2025)The Impact of Six Visual Factors on Users’ Cultural Participation Intentions in a Virtual Museum Environment: The Mediating Effect of Satisfaction (2025)Multimodal AIGC and Digital Exhibition Experience Intention in Museums: The Roles of Immersion, Content Creativity, and Interaction Quality (2026)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Flow: The Psychology of Optimal Experience (1991)The experience economy: past, present and future (2013)Approach and avoidance motivation and achievement goals (1999)Rules of Play: Game Design Fundamentals (2003)Task-based Language Learning and Teaching (2003)Digital Gaming and Language Learning: Autonomy and Community (2014)Out-of-school digital gameplay and in-school L2 English vocabulary outcomes (2015)Balancing cognitive complexity and gaming level: Effects of a cognitive complexity-based competition game on EFL students' English vocabulary learning performance, anxiety and behaviors (2020)
this work references cited by second hop

References

  • 2009Creative and playful learning: Learning through game co-creation and games in a playful learning environment263 cited
  • 2012ReCALL special issue: Digital games for language learning: challenges and opportunities259 cited

Cited by

  • 2024Investigating the behavioural intentions of museum visitors towards VR: A systematic literature review38 cited
  • 2023Clustering potential metaverse users with the use of a value-based framework: Exploiting perceptions and attitudes on the use and adoption of metaverse for bold propositions30 cited
  • 2025How Smart Can Museums Be? The Role of Cutting-Edge Technologies in Making Modern Museums Smarter7 cited

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