ReCALL special issue: Digital games for language learning: challenges and opportunitiesFrederik Cornillie B, Steven L. Thorne, Piet Desmet2012-09-01articleReCALL259 citationsgreenNo readable copy stored yet — this record is metadata only.Educational Games and GamificationEFL/ESL Teaching and LearningDigital Games and MediaAbstractFor technical reasons the number of authors shown on this cover page is limited to 10 maximum.Citations in this libraryStored only when both papers are in the corpus — 259 citations exist upstream.References2003Rules of Play: Game Design Fundamentals2003Task-based Language Learning and Teaching1999Approach and avoidance motivation and achievement goals2012Reality is broken: why games make us better and how they can change the world2020Digital Game-Based Learning2004TASK-BASED LANGUAGE LEARNING AND TEACHING2007Persuasive Games2007Good Video Games and Good LearningCited by2015Out-of-school digital gameplay and in-school L2 English vocabulary outcomes2020Balancing cognitive complexity and gaming level: Effects of a cognitive complexity-based competition game on EFL students' English vocabulary learning performance, anxiety and behaviors2014Digital Gaming and Language Learning: Autonomy and Community2020Collaborative tasks for online language teaching2013Competition and students’ perceptions in a game-based language learning environment2021The Cambridge Handbook of Task-Based Language Teaching2019The impact of a serious game on vocabulary and content learning2018A Flipped Contextual Game-Based Learning Approach to Enhancing EFL Students' English Business Writing Performance and Reflective Behaviors.