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Meta-artistic immersion in digital exhibitions. History – mobilization – spectatorship
16 references·3 citing·29 second hop
Meta-artistic immersion in digital exhibitions. History – mobilization – spectatorship (2022)Meta-artistic immersion in digital exhibi…The aesthetics of reality media (2020)The aesthetics of reality med…Critical Encounters with Immersive Storytelling (2019)Critical Encounters with Imme…Between the Black Box and the White Cube (2014)Between the Black Box and the…Illusions in Motion (2013)Illusions in MotionMedienästhetik des Films (2011)Medienästhetik des FilmsExpanded cinema: Art, Performance, Film (2011)Expanded cinema: Art, Perform…Shivers down your spine: cinema, museums, and the immersive view (2009)Shivers down your spine: cine…Die Erlebnisgesellschaft : Kultursoziologie der Gegenwart (2005)Die Erlebnisgesellschaft : Ku…Confronting Images: Questioning the Ends of a Certain History of Art (2005)Confronting Images: Questioni…Virtual art: From illusion to immersion (2004)Virtual art: From illusion to…Aby Warburg and the Image in Motion (2004)Aby Warburg and the Image in …The Video Game Theory Reader (2003)The Video Game Theory ReaderHamlet on the holodeck: the future of narrative in cyberspace (1997)Hamlet on the holodeck: the f…The Address of the Eye (1992)The Address of the EyePanoramania!: The art and entertainment of the "all-embracing" view (1988)Panoramania!: The art and ent…Das Panorama : die Geschichte eines Massenmediums (1980)Das Panorama : die Geschichte…From distance to satisfaction: a two-stage mediation model of digital interaction in fashion heritage museums (2026)From distance to satisfaction…Exploring the Digital Transformation Dilemma of Chinese Museums: A Comparative Study (2026)Exploring the Digital Transfo…Exploring Aesthetic Qualities of Deep Generative Models through Technological (Art) Mediation (2024)Exploring Aesthetic Qualities…Virtual interaction: Design factors affecting student satisfaction and perceived learning in asynchronous online courses (2001)Measures of Perceived Interactivity: An Exploration of the Role of Direction of Communication, User Control, and Time in Shaping Perceptions of Interactivity (2002)From Content to Context: Videogames as Designed Experience (2006)Afterimages (2007)What's the Point of an Index? or, Faking Photographs (2008)The Empathic Screen (2019)Mobile screens: the visual regime of navigation (2012)Sublime frequencies: The construction of sublime listening experiences in the sonification of scientific data (2013)Embodiment, Entanglement, and Immersion in Digital Cultural Heritage (2015)Present Pasts: Media, Politics, Amnesia (2000)Toward a Network Sociality (2001)Cultural Clusters and the Post-industrial City: Towards the Remapping of Urban Cultural Policy (2004)Les luttes pour la visibilité (2005)Embodying movies: Embodied simulation and film studies (2012)Genre and game studies: Toward a critical approach to video game genres (2006)Don't Hate the Player, Hate the Game: The Racialization of Labor in World of Warcraft (2009)The Development and Validation of the Game User Experience Satisfaction Scale (GUESS) (2016)What is generative art? (2009)Conceptualizing E-leisure (2012)Immersive Audio Storytelling: Podcasting and Serial Documentary in the Digital Publishing Industry (2019)The Armchair Traveler's Guide to Digital Environmental Humanities (2014)Hidden Surface Problems: On the Digital Image as Material Object (2015)Far from paradise: The body, the apparatus and the image of contemporary virtual reality (2017)Medical lecturing in Georgian London (1995)The Panorama, the Cinema and the Emergence of the Spectacular (1996)Travelling landscape-objects (2009)After Cultural Theory: The Power of Images, the Lure of Immediacy (2012)Iconic Turn: A Plea for Three Turns of the Screw (2015)Art History after Deleuze and Guattari (2018)
this work references cited by second hop

References

  • 1997Hamlet on the holodeck: the future of narrative in cyberspace2,780 cited
  • 2005Die Erlebnisgesellschaft : Kultursoziologie der Gegenwart1,599 cited
  • 1992The Address of the Eye1,199 cited
  • 2003The Video Game Theory Reader625 cited
  • 2004Virtual art: From illusion to immersion582 cited
  • 2009Shivers down your spine: cinema, museums, and the immersive view272 cited
  • 2005Confronting Images: Questioning the Ends of a Certain History of Art231 cited
  • 2004Aby Warburg and the Image in Motion214 cited
  • 2013Illusions in Motion209 cited
  • 1988Panoramania!: The art and entertainment of the "all-embracing" view119 cited
  • 2011Medienästhetik des Films76 cited
  • 2014Between the Black Box and the White Cube66 cited
  • 1980Das Panorama : die Geschichte eines Massenmediums65 cited
  • 2011Expanded cinema: Art, Performance, Film53 cited
  • 2020The aesthetics of reality media43 cited
  • 2019Critical Encounters with Immersive Storytelling29 cited

Cited by

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  • 2024Exploring Aesthetic Qualities of Deep Generative Models through Technological (Art) Mediation6 cited
  • 2026Exploring the Digital Transformation Dilemma of Chinese Museums: A Comparative Study1 cited
  • 2026From distance to satisfaction: a two-stage mediation model of digital interaction in fashion heritage museums1 cited