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From Informing to Remembering: Deploying a Uniquitous System in an Interactive Science Museum
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From Informing to Remembering: Deploying a Uniquitous System in an Interactive Science Museum (2002)From Informing to Remembering: Deploying …A Review of Mobile Location-based Games for Learning across Physical and Virtual Spaces (2020)A Review of Mobile Location-b…Smart Underground: Enhancing Cultural Heritage Information Access and Management through Proximity-Based Interaction (2016)Smart Underground: Enhancing …Multi-touch interfaces in museum spaces: reporting preliminary findings on the nature of interaction (2011)Multi-touch interfaces in mus…Combining multimedia resources for an engaging experience of cultural heritage (2010)Combining multimedia resource…Enhancing the Interactivity of Learning-Guide Systems with RFID (2009)Enhancing the Interactivity o…Information Technologies for Informal Learning in Museums and Out-of-School Settings (2008)Information Technologies for …Design for Mobile Learning in Museums (2008)Design for Mobile Learning in…Interactive Learning in Museums of Art and Design (2002)Interactive Learning in Museu…HARNESSING THE POWER OF GAMES IN EDUCATION (2003)What Video Games Have to Teach Us about Learning and Literacy (2004)Handbook of Research on New Literacies (2014)A study of user experiences mediated by nomadic web content in a museum (2003)The Participatory Museum (2010)Handbook of Research on Science Education (2013)Stories in the Rock: A Design Case of an Explorable Image Viewer in a Natural History Museum (2013)Individual and Collaborative Personalization in a Science Museum (2014)Proposal of a Tangible User Interface to Enhance Accessibility in Geological Exhibitions and the Experience of Museum Visitors (2016)Savannah: mobile gaming and learning? (2004)RFID enhances visitors' museum experience at the Exploratorium (2005)PEACH - Intelligent Interfaces for Museum Visits (Cognitive Technologies) (2007)PEACH - Intelligent Interfaces for Museum Visits (2007)Bridging cultural heritage and communities through digital technologies (2019)Creating tangible interactions with cultural heritage: lessons learned from a large scale, long term co-design project (2019)The Circular City Implementation: Cultural Heritage and Digital Technology (2021)Mobile game‐based learning in secondary education: engagement, motivation and learning in a mobile city game (2009)Pervasive Games: Theory and Design (2009)Using ubiquitous games in an English listening and speaking course: Impact on learning outcomes and motivation (2010)Analyzing the educational design, use and effect of spatial games for cultural heritage: A literature review (2017)The Geography of Pokémon GO (2017)Multinational comparison of internet gaming disorder and psychosocial problems versus well-being: Meta-analysis of 20 countries (2018)Situated Learning: Legitimate Peripheral Participation. (1994)Collaborative learning : cognitive and computational approaches (1999)Computer supported collaborative learning using wirelessly interconnected handheld computers (2003)ENCOURAGING MUSEUM VISITOR ENGAGEMENT USING SPONTANEOUS TALK-IN-INTERACTION AUDIO GUIDES (2012)Analysis of Croatian public museums’ digital initiatives amid COVID-19 and recommendations for museum management and governance (2023)Towards a new era for Cultural Heritage Education: Discussing the role of ICT (2010)A visitor's guide in an active museum (2011)A simplest systematics for the organization of turn-taking for conversation (1974)Apprenticeship in thinking: cognitive development in social context (1990)Plans and Situated Actions: The Problem of Human-Machine Communication (1990)Complete Engagement:Embodied Response in Art Museum Education (2007)Selling the Object of Strategy: How Frontline Workers Realize Strategy through their Daily Work (2015)Heritage sites and schoolchildren: insights from the Battle of the Boyne (2016)
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Cited by

  • 2020A Review of Mobile Location-based Games for Learning across Physical and Virtual Spaces158 cited
  • 2010Combining multimedia resources for an engaging experience of cultural heritage22 cited
  • 2002Interactive Learning in Museums of Art and Design18 cited
  • 2011Multi-touch interfaces in museum spaces: reporting preliminary findings on the nature of interaction17 cited
  • 2008Design for Mobile Learning in Museums6 cited
  • 2016Smart Underground: Enhancing Cultural Heritage Information Access and Management through Proximity-Based Interaction3 cited
  • 2008Information Technologies for Informal Learning in Museums and Out-of-School Settings2 cited
  • 2009Enhancing the Interactivity of Learning-Guide Systems with RFID1 cited

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