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Digital Badges in Education
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Digital Badges in Education (2016)Digital Badges in EducationAre badges useful in education?: it depends upon the type of badge and expertise of learner (2013)Are badges useful in educatio…Managers and lifelong learning (2023)Managers and lifelong learningThe Effect of Gamification Activities on Students' Academic Achievements in Social Studies Course, Attitudes towards the Course and Cooperative Learning Skills (2019)The Effect of Gamification Ac…Students’ Perception of Using Digital Badges in Blended Learning Classrooms (2019)Students’ Perception of Using…Influence of Gamification Elements on Emotion, Interest and Online Participation (2018)Influence of Gamification Ele…A meta-analytic review of experiments examining the effects of extrinsic rewards on intrinsic motivation. (1999)Expectancy–Value Theory of Achievement Motivation (2000)A Motivational Science Perspective on the Role of Student Motivation in Learning and Teaching Contexts. (2003)Gamification in Education: A Systematic Mapping Study (2015)The effect of gamification on motivation and engagement (2017)Roles and Research Trends of Artificial Intelligence in Mathematics Education: A Bibliometric Mapping Analysis and Systematic Review (2021)A Theory of Social Comparison Processes (1954)Qualitative Data Analysis: An Expanded Sourcebook (1994)Research design: qualitative, quantitative, and mixed methods approaches (2003)Gamificando en tiempos de coronavirus: el estudio de un caso (2021)Toward a Theory of Intrinsically Motivating Instruction* (1981)Doing Q ethodology: theory, method and interpretation (2005)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)Collaborative learning: higher education, interdependence, and the authority of knowledge (1994)Digital Natives, Digital Immigrants Part 1 (2001)Applying game-based learning in primary education: a systematic review of journal publications from 2010 to 2020 (2022)Gamification and Game-Based Learning as Cooperative Learning Tools: A Systematic Review (2023)Comparing the Impact of Non-Gamified and Gamified Virtual Reality in Digital Twin Virtual Museum Environments: A Case Study of Wieng Yong House Museum, Thailand (2024)Psychology Applied to Teaching (1971)Motivation to learn: an overview of contemporary theories (2016)Taming Black Swans: Challenges for Sustainable Strategic Crisis Management: Plenary Session (2021)
this work references cited by second hop

References

  • 2013Are badges useful in education?: it depends upon the type of badge and expertise of learner553 cited

Cited by

  • 2019The Effect of Gamification Activities on Students' Academic Achievements in Social Studies Course, Attitudes towards the Course and Cooperative Learning Skills68 cited
  • 2018Influence of Gamification Elements on Emotion, Interest and Online Participation32 cited
  • 2019Students’ Perception of Using Digital Badges in Blended Learning Classrooms21 cited
  • 2023Managers and lifelong learning2 cited

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