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LINA - A Social Augmented Reality Game around Mental Health, Supporting Real-world Connection and Sense of Belonging for Early Adolescents
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LINA - A Social Augmented Reality Game around Mental Health, Supporting Real-world Connection and Sense of Belonging for Early Adolescents (2022)LINA - A Social Augmented Reality Game ar…Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning (2021)Revealing the theoretical bas…What is the evidence on the role of the arts in improving health and well-being?: A scoping review (2019)What is the evidence on the r…The relationships between school belonging and students’ motivational, social-emotional, behavioural, and academic outcomes in secondary education: a meta-analytic review (2019)The relationships between sch…A Meta-Analysis of Use of Serious Games in Education over a Decade (2019)A Meta-Analysis of Use of Ser…Serious Games and Gamification for Mental Health: Current Status and Promising Directions (2017)Serious Games and Gamificatio…Promoting Positive Youth Development Through School-Based Social and Emotional Learning Interventions: A Meta-Analysis of Follow-Up Effects (2017)Promoting Positive Youth Deve…Preventing prejudice and improving intergroup attitudes: A meta-analysis of child and adolescent training programs (2014)Preventing prejudice and impr…Does Social Connectedness Promote a Greater Sense of Well‐Being in Adolescence Over Time? (2012)Does Social Connectedness Pro…Challenging the Public Stigma of Mental Illness: A Meta-Analysis of Outcome Studies (2012)Challenging the Public Stigma…How does intergroup contact reduce prejudice? Meta‐analytic tests of three mediators (2008)How does intergroup contact r…Using thematic analysis in psychology (2006)Using thematic analysis in ps…Changing Children's Intergroup Attitudes Toward Refugees: Testing Different Models of Extended Contact (2006)Changing Children's Intergrou…A meta-analytic test of intergroup contact theory. (2006)A meta-analytic test of inter…Reducing psychiatric stigma and discrimination: evaluation of educational interventions in UK secondary schools (2003)Reducing psychiatric stigma a…Intimacy of Friendship, Interpersonal Competence, and Adjustment during Preadolescence and Adolescence (1990)Intimacy of Friendship, Inter…Nature of Prejudice (1954)Nature of PrejudiceCost-effectiveness of digital health interventions for supporting mental health of children and young people: a rapid review and narrative synthesis (2026)Cost-effectiveness of digital…Integrating ethics in digital mental healthcare technologies: a principle-based empirically grounded roadmap approach (2025)Integrating ethics in digital…Qualitative evaluation and research methods (1990)Qualitative Data Analysis: An Expanded Sourcebook (1994)Basics of qualitative research : techniques and procedures for developing grounded theory (1998)Older Adults' Reasons for Using Technology while Aging in Place (2015)Thematic Analysis (2017)Reflecting on reflexive thematic analysis (2019)Society and the Adolescent Self-Image (1965)Social Foundations of Thought and Action : A Social Cognitive Theory (1985)A multivariate model of gender differences in adolescents' internalizing and externalizing problems. 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  • 2003Reducing psychiatric stigma and discrimination: evaluation of educational interventions in UK secondary schools502 cited
  • 2012Does Social Connectedness Promote a Greater Sense of Well‐Being in Adolescence Over Time?487 cited
  • 2014Preventing prejudice and improving intergroup attitudes: A meta-analysis of child and adolescent training programs412 cited
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    • 2025Integrating ethics in digital mental healthcare technologies: a principle-based empirically grounded roadmap approach3 cited
    • 2026Cost-effectiveness of digital health interventions for supporting mental health of children and young people: a rapid review and narrative synthesis2 cited