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Accessibility in the Metaverse: Are We Prepared?
3 references·4 citing·22 second hop
Accessibility in the Metaverse: Are We Prepared? (2022)Accessibility in the Metaverse: Are We Pr…Accessible by Design: An Opportunity for Virtual Reality (2019)Accessible by Design: An Oppo…Web Accessibility for People with Disabilities (2001)Web Accessibility for People …Web Accessibility for People with Disabilities (2000)Web Accessibility for People …Exploring the Role of Metaverse in Promoting Religious Tourism (2024)Exploring the Role of Metaver…DALverse: Assistive Technology for Inclusion of People with Disabilities in Distance Education through a Metaverse-Based Environment (2024)DALverse: Assistive Technolog…Sustainable Vocational Preparation for Adults with Disabilities: A Metaverse-Based Approach (2023)Sustainable Vocational Prepar…Analysis of the Accessibility of Metaverse Platforms from the Perspective of Screen Reader Users (2023)Analysis of the Accessibility…Ability-Based Design (2011)Ability-based design (2018)SeeingVR (2019)“I just went into it assuming that I wouldn't be able to have the full experience” (2020)Accessibility Guidelines for VR Games - A Comparison and Synthesis of a Comprehensive Set (2021)Inclusive Augmented and Virtual Reality: A Research Agenda (2023)Assessing Section 508 compliance on federal e-government Web sites: A multi-method, user-centered evaluation of accessibility for persons with disabilities (2006)WCAG 2.1 and the Current State of Web Accessibility in Libraries (2019)Brief Report: Vocational Outcomes for Young Adults with Autism Spectrum Disorders at Six Months After Virtual Reality Job Interview Training (2015)Industry 4.0: New Challenges and Opportunities for the Labour Market (2017)Smart work: The transformation of the labour market due to the fourth industrial revolution (I4.0) (2017)Forms of religious tourism (1992)Advertising in the Metaverse: Research Agenda (2021)Metaverse as a driver for customer experience and value co-creation: implications for hospitality and tourism management and marketing (2022)Avatars, People, and Virtual Worlds: Foundations for Research in Metaverses (2009)Metaverse system adoption in education: a systematic literature review (2022)Information-enabled tourism destination marketing: addressing the accessibility market (2010)More than meets the eye (2010)Web Accessibility Theory and Practice: An Introduction for University Faculty (2010)Justification of the need for an ontology for accessibility requirements (Theoretic framework) (2004)Accessibility evaluation of websites using screen reader (2011)Factors that affect visually impaired users' acceptance of audio and music websites (2012)
this work references cited by second hop

References

  • 2000Web Accessibility for People with Disabilities226 cited
  • 2019Accessible by Design: An Opportunity for Virtual Reality161 cited
  • 2001Web Accessibility for People with Disabilities35 cited

Cited by

  • 2023Sustainable Vocational Preparation for Adults with Disabilities: A Metaverse-Based Approach17 cited
  • 2024DALverse: Assistive Technology for Inclusion of People with Disabilities in Distance Education through a Metaverse-Based Environment6 cited
  • 2024Exploring the Role of Metaverse in Promoting Religious Tourism4 cited
  • 2023Analysis of the Accessibility of Metaverse Platforms from the Perspective of Screen Reader Users1 cited

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